Hunters will be AWESOME!!!!!! Don't give up on your Hunter and if you don't have one, get to leveling.
But Kayko, we see these buffs then massive nerfs over and over, how can you say we are awesome?
Whats going on is that we are in the midst of a drastic mechanic change over. This is not just the change from Mana to Focus. We are now seeing a slightly better scaling with the rest of our gear ( though I would personally like to see a little more gear scaling). No more of the hunter in blues that got carried into Raids to get a great ranged weapon competing in damage with a hunter that has payed their dues, did the dailys, got the tier, yet have just not been lucky in getting a Zods (equivalant or better)
So, Kill command goes from being OP, to really weak, to even more OP, to what appears to be a balance. We saw Chimera and Aimed go through this as well. Most recent was Explosive shot to get the treatment.
Double buffs, double nerfs, What does this meen??? Well, here it goes, the reason Hunters are going to straight up killing bots. We all got to see how hard these abilities hit at the top of the buff range and it was.. WOW.. Amazing.. Wonderfull.. Even Hunters were going "Ok, this is a little OP" But what many also wondered is why the drastic changes in such a short period of time. The big buffs seemed to simply to obvious that it was going to be too strong.
Heres what looks to be going on. We are getting a preview of next tier gear or endgame gear.
Lets say you have 10000 AP in the lvl 85 starting raid gear. A shot coefficient is 25% of AP. That gives a shot 2500 damage from AP. Now, say you have 14000 AP in next tier gear, that 25% AP coefficiant puts you at 4300+ damage from AP. So, they can't very well and give premades T12 or better every time they want to adjust a shot. So, how to buff that T11 10000 AP to see what kind of numbers it will be doing in the next tier? Change the coefficiant to make that 10K AP gives about that 4300ish damage from AP, or 43% of AP.
This make sence?
They have an idea of how next tier of content will want to work, what they can't figure out is exactly how a shot is going to real game scale when it comes to that gear. We are seeing individual shots be just downright awesome.
So, why would they be doing this to Hunters and not so much to other classes? Simple, we are the ones that changed how we deal our damage versus other classes. The basic formulas for the other classes are still around, for the most part, the background numbers have not changed all too much for most classes. Since they are somewhat already in place, its a matter of little tweeks here and there to make the proper adjustments. We are getting a taste of how they decided to work out class damage when the game was first thought of.
We are going to scale amazingly with our gear, don't fear the current numbers we are seeing. Hunters are in a great place and by the time we are hitting mid raiding, EXPECT to see that green hunter bar on your Skada/Recount at the top of the list once again.