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I feel like the achievement system is almost going to behave as sort of a record of how the game used to be at various points in time. For example, three expansions from now, we might poke back through our achievement panel and say "haha, remember when there were separate 10- and 25- player versions of every raid achievement? And they were on separate lockouts and we had to run ToC four times a week?"
It made me wonder--what sort of thing would achievements reflect about Vanilla and BC? What sort of achievements or Feats would you look at and think "man, I remember when the game was like that"?
Some examples I was thinking of:
A Throne of Ogre Treasure - Defeat King Gordok and receive tribute from all five of his key subjects.
Wrath of the Ice Lord - Participate in the summoning of Lokholar the Ice Lord in Alterac Valley.
Or perhaps an old hard mode:
Preserving Nature - Defeat High Priest Venoxis without damaging any of his Razzashi Cobras.
Poison Taster - Defeat Princess Huhuran with no raid member having more than 50 Nature Resistance.
What can you come up with if the achievement system had been designed and released before WotLK? Think like a dev, try to stick to achievements that would probably actually make it in the game. :)
83 Human Death Knight
[Soulflayer On A Rampage]
Defeat Hakkar the Soulflayer with all five of his priests still alive.
[... But The Legions At His Command]
Kill Prince Malchezaar with five infernal adds spawned.
[Chess Club Reject]
Defeat the Echo of Medivh at chess with ten pieces remaining, not including your King.
[Feared All Over The Place]
Defeat Lady Vashj with two Striders up at the time of death.
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