•Divine Light base healing has been increased by 30%. From 8538-9512 to 11100-12366
•Holy Wrath now scales from 61% of SpellPower, up from 30%. Base damage reduced by 22%, from 3122 to 2435.
•Exorcism now scales from 33.4% of SpellPower or AP, up from 15%. Base damage increased by 15% from 2343 to 2741.
•Flash of Light base healing has been increased by 30%. From 5313-5961 to 6907-7750.
•Holy Light base healing has been increased by 30%. From 3202-3567 to 4162-4637.
•Templar's Verdict now deals 235% weapon damage with 3 Holy Power, up from 225%.
•Hammer of Wrath base damage has been reduced by 22%. From 4890-5404 to 3814-4215.
•Crusader Strike now deals 115% weapon damage, down from 150%.
"We've been toying with a change to Divine Storm to make it more like Fan of Knives. Specifically, you could use it whenever you want, for mana, but it would share a cooldown with Crusader Strike. It would have nothing to do with Holy Power (unless Divine Purpose still applied). The idea would be that sometimes you're okay giving up the single target rotation of Crusader Strike -> Templar's Verdict in return for being able to use an AE attack every 4.5 to 3 sec. It's too early yet to know if this design will work out.
Divine Storm has a great visual and many long-time Ret paladins have a soft spot for it, so we'd like to get it back to more common use."
•Protector of the Innocent now affects heals on any target except yourself.
•Sanctity of Battle now also affects Divine Storm.
•Divine Storm no longer uses Holy Power. Now deals 60% weapon damage, costs 5% of base mana, and has a 4.5 sec cooldown.
•Acts of Sacrifice has an additional effect - In addition, your Cleanse will remove one movement impairing effect if cast on yourself.
"Zealotry (in Cataclysm) does not consume Holy Power and is not on the GCD.
This seems to be a common misperception, probably because this is a change from how it works on live, so I wanted to clear it up and maybe nudge the theorycrafting towards some more accurate numbers."
Protector of the Innocent needed a nerf for holy, but I'm in favor of it anyway. I don't think ret should be so reliant on its self heals rather than its damage as a dps spec. On the other hand, for the most part our pvp dps was quite poor but instead of buffing it, they have decided to nerf our main attack, Crusader Strike from 150% to 115%. I'm not liking where this is going. Templar's Verdict is being ever-so-slightly buffed, not that we use it a whole lot anyway. Exorcism is being buffed by a fair amount, still this is only an attack that is usable on one out of every 5 melee swings. (Which in pvp are harder to pull off than in pve) Holy Wrath, the better of our two filler moves is being nerfed significantly and will scale better with more sp which we of course don't have too much of. Our one saving grace for pvp damage, hammer of wrath is being nerfed by 22%. Our cast time heals being buffed by 30% isn't amazing because we are in melee range quite often so our casts are very interrupt prone, but it doesn't hurt at least. On the bright side there's finally a good reason to click zealotry at least and cleansing off slows and roots from ourselves will get our mobility up to a very good level I think.
TL;DR: Our damage got a big whopping nerf. Our self healing got a big whopping nerf unless we can find the time to use cast time heals. Our crucial burst ability, hammer of wrath, got a big whopping nerf. But at least Zealotry doesn't consume holy power anymore and our mobility got a good buff.
I highly doubt inquisition at lvl 81 will fix this poor pvp damage though, our actual holy damage abilities that will be affected by inquisition are either not available often, or worthless when they are available. Allow me to explain what I mean for each of our holy damage attacks. Hammer of wrath is reliant on a 2 minute, dispellable cooldown or the target being in execute range. Exo has only a 20% proc chance on melee swing. Holy Wrath didn't do much damage to begin with and was on a 15 second cooldown, and after the nerf to it it will have become even more useless without inquistion. Judgement does laughably poor damage and a 30% increase to a very low number still leaves you with a low number. I've heard ret dps is op at 85 but I'm afraid the pvp is going to suffer a horrible fate if the devs keep bringing ret further down this road.
Edited to add changes to Acts of Sacrifice And Zealotry