Anyone else notice that Holy Paladins were given nearly everything that Disc used to excel at in PvP?
Good absorbs? Check
Power Infusion equivalent? Check
Borrowed Time 2.0? Check
Surge of Light 2.0? Check
Searing Light? Check
Binding Heal 2.0 (Free no-thought required self heals)? Check
Here's a quote from a top-tier Disc player on AJ forums that sums up a few of the blatant talent copies that have occured (http://www.arenajunkies.com/showthread.php?t=214833&page=18):
I'd just like to point out a few talents that make me wonder "What:
Blasing Light (Paladin): This used to be a talent in the priest Holy tree, forcing us to spend 17 points to go that deep to gain 20% damage on smite. That talent was removed entirely, and this talent was conveniently placed in the correct tree for holy paladin dps. If they designed it just like they did priests, this talent would have been in the retribution tree.
Denounce (Paladin): This is a rename of a priest Holy talent that again, is conveniently placed deep in the Holy tree called Surge of Light. Denounce has a 50% chance to proc an instant exorcism, while Surge of Light is 6% and forces you to use very convenient spells like Heal.
Speed of Light (Paladin): Getting haste after using an ability, also another priest talent called Borrowed Time, except the paladin's version is 16% more than the priests version and procs off of a 6 second cooldown. Another great fun fact is that Exorcism is effected by this spell, but doesn't consume the buff 1.0 Exorcisms are great.
Infusion of Light (Paladin): I don't even know where to begin on this talent. Combine this with the haste you get after casting Holy Shock and it turns into a .5-1.0 second Holy Light on a crit. It heals for 10k and costs as much mana as a Holy Shock. Priests Heal is never used, and never will be used in an arena setting, but with this haste, the paladins version of Heal is going to be used endlessly because of the speed.
Friend of mine said the theory for this expansion so far is "Why the f**k not?" and that's clearly what the paladin class has become. I'm not asking for Paladins to be nerfed, I'm asking for priests to be put on par with paladins.
IMO the worst of it is not even the unimaginative talent and thematic copying that has taken place, its that Disc still considered so overwhelmingly powerful by the devs that it should retain limitations that the other classes do not have.
We used to make up for our areas of lack with the ability to tank through damage and very good offensive capability, but now since those strengths have been handed to another class, what are the benefits of playing Disc over a Paladin in arena? What does Disc bring to a team that any of the other healers can't cover just as well for that matter? Offensive Dispels? Please. Why in the world would they make the most defensively capable healing class in Cata also the most offensively capable, then throw table scraps to Disc? Why does Disc still have zero mobility at this point? Because we have a shield that can barely absorb an Ice Lance once every 15 seconds? I just don't get the design philosophy.