Improvements that I think need to be made:
- WF >> FT. It's backwards now but WF should always contribute more then FT.
- WF needs to scale better, FT needs to scale less.
- Missing a "knob" for physical/weapon damage
- SS should be scaling as well as our other active abilites, especially off Agility.
- Agility needs to be more attractive
Dual Wield Passive
Allows you to Dual Wield one handed weapons and increases your damage by 15% when using 1H Axe, Fist, or Mace Weapons. You can parry frontal melee attacks, and increases your chance to hit with all attacks and spells by 6%.
Unleashed Rage Passive
Increases your expertise by 8 and Agility by 8%, and increases all party and raid members' attack power by 10% while within 100 yards of the Shaman.
Increases damage of SS by 60%. (Base damage should probably be increased too as suggested)
The damage of your extra attacks from Windfury Weapon gain an additional 10% of your AP.
One thing we have to realize is that as time goes on and we start getting better gear, our Active damage will be taking over and our Passive damage will be reduced. So Melee, WF, and FT will all be less of our overall damage. What we wanna prevent though is WF decaying faster then FT and being overtaken. Elemental Weapons was meant to try and keep it relevant.....the numbers are prob off but some scaling component is needed to help it benefit more from straight AP.
Both LL and SS benefit from AP/Agility, but LL can double dip into Mastery, and SS just doesn't seem to keep up. As our main melee ability, Stormstrike should be scaling very well with Agility. Buffing Focused strikes to 60% from 45% plus increasing the base damage might help keep it relevant at all gear levels and along with the DW passive scale properly with AP.
The DW passive is meant as a general knob for physical damage, kept low but easily adjusted. Spell hit was something we kind of need to. UR seemed like a good place for a bonus scaling passive for Agility so we will get more benefit out of it.
Our Mastery is looking real good. As mentioned it might need to be scaled back a bit, but I am looking forward to finally seeing our Active damage improve over time instead of passive. I just want to make sure Agility is still attractive and welcome addition everytime we get new gear upgrades and such. When I get a big Agility proc off my trinket I would like to think that it means big SS and WF crits are incoming.
Searing Flames also buffs Flame Shock's periodic damage. There is no mention of Flame Shock in our tree but we are expected to maintain it. So far only ULE FT buffs Flame Shock, it would be nice to get some more dot damage to encourage us to get that 100% uptime, without really being a huge deal for PVP.