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Since it's coming back off the Holy Power mechanic, and they want a way to make it for AoE situations only, why not a mechanic where it starts weak but scales upward based on # of targets? Something like:
1 target - 60% weapon dmg
3 targets - 75-80% weapon dmg
6+ targets - 100% weapon dmg
Edited by Narisalina on 11/16/2010 9:52 AM PST
I know and accept the hardcap. I'm not thinking about it scaling upwards indefinitely.
Perhaps I should have said "6+ targets" .... gonna change that.
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