Hoping this time the Submit button works...I tried posting a long response yesterday and it never appeared.
my gear is bad and i don't have time to upgrade before cata. so i am hoping people with the gear or beta experience can weight in on a question about prot pvp.
A player of any class who doesn't have a baseline set of PVP gear should expect to get owned by competent opponents in PVP, period.
AS is amazing indeed, but you have to be in melee to be able to proc a refresh.
This is why against some casters you have to use CC's aggressively to get into and stay in melee range and hope that GC procs.
what about ele shaman and boomkins? i have heard that boomkins fear prot pally pvpers?
Against Boomkin, save your stun for Starfall, it's the very visible moon icon over their head. Moonkin CC (silence, root) doesn't allow them to continue to DPS without breaking it. You can usually squeeze of a FoL heal if needed given that Typhoon has a travel time. There is no counterspell mechanic to worry about.
Elemental Shaman doesn't have the kind of CC that is dangerous for Prot that other casters have.
one major glyph i really like instead of HoJ, is the one that gives your Divine Protection a 40% spell dmg reduction on all incoming spell dmg, but removes the physical dmg reduction. Since 9 out of 10 times melee isnt much of a problem as prot, but casters can really hurt, this has saved my butt many many times. And I can usually get close enough to use HoJ at its regular range.
Understood. DP Glyph has value for sure.
I'm generally not a fan of glyphs that buff x but nerf y, with the notable exception of Focused Shield.
I have a question though: what can we do against frost mages? There MUST be some way to kill them. I think I tried everything against them yet they can almost kite me to death.
so for example with a arcane mage and the slow spam... are you boned? is there any hope for a prot in 1v1 here?
I am wondering the same thing as mordio. Mages can spellsteal, but also arcane mages can keep you perma slowed with that spell (applied on casts now)
Before 4.0, Mages owned Prot, period. We couldn't meaningfully heal ourselves (aside from LoH) in combat and they'd CC/DPS us to death. Eventually going OOM was a real risk since they could kite us until DP wore off.
In 4.0.1 and 4.0.3, skilled Mages could beat a Prot consistently at even gear / skill levels. However, Mages who lacked good kiting technique / timing of CCs were beatable by Prot, partly thanks to PotI allowing us to stay alive long enough to survive their CC/DPS sequences. Some Mages complained about Prot but the really good ones learned to adjust their game against us, e.g. using silence much more aggressively. So you could beat average Mages but the good ones were tough.
In 4.0.3a, Mages have a significant mechanics advantage against Prot again. A number of classes got net-nerfed in 4.0.3a but Mages seem even stronger from a relative class standpoint than they were before. It is what it is, and it's not like Prot Pally is an easy matchup for other classes.