Because when Druids go to 30% speed indoors, they can also Sprint, they can also Leap, they can also Stealth, they can also use their melee DPS abilities, they can still cast Barkskin (without leaving form!)Wait, when did this happen? Oh, it didn't. Using a strawman to justify something is the weakest form of debate. Your point is completely invalidated because your proposed situation will not happen.
What he is referring to can in fact happen, he is referring to a feral druid switching to cat form, not travel form, in an instance or indoors. Yes, they do enjoy all of those benefits as feral. However, even as resto or balance when you switch to cat form indoors you can still sprint, stealth, barkskin, and use the cat form attacks (though I don't know why you would). No, as a resto or balance druid you won't have the 30% increased movement indoors in cat form, but you can still use the other abilities mentioned above. Whether or not you want to factor that into your discussion is up to you.
At level 85, in a real PvP Druid spec, they will have the 30% increased speed. It's a tier 1 talent.
Just because you are incapable of reading an entire thread doesn't mean I should have to reiterate what is already said. For the sake of argument though:
Please explain how having a class move instantly at 30% (without repercussion) is not overpowered and not what is being discussed.
How is it overpowered?
In PVE situations: Instant ghost wolf means that shaman get out of dangerous situations more quickly thus reducing the healing requirement on them and increasing the DPS uptime. This is not insignificant with the increased necessity for healer efficiency of mana. Both the time to kill of a boss and reduced damage reduce healer mana consumption. While this has been the case in previous expansions it was always limited to outdoor bosses which were usually far and few in between. The change to make ghost wolf indoors has made this ability so substantially overpowered that in the hands of a good raider it will trivialize many boss abilities.
In BGs: Be able to avoid snares while carrying a flag and having a 30% speed boss for the duration of the flag carry will mean that shaman are the go-to flag carriers. Combining the snare reduction with the utility of our totems (earthbind, tremor, and grounding) means that a large majority of other class CC abilities are either completely or mostly mitigated. It doesn't just apply to carrying a flag either, because the same case is made for closing the gap to continue to DPS or escaping harmful situations.
All those same things that make Ghost Wolf "OP" as you say, will apply to a Druid, especially in the case of flag carrying, and here's a news flash: They also have Sprint.
When they're outdoors, which happens for a big portion of flag carrying: They can go Travel Form, which is even FASTER than Ghost Wolf.
Oh, big deal: the Druid can't heal when they go into Cat Form. Here's a news flash: SHAMAN CAN'T HEAL FROM GHOST WOLF EITHER, IT CANCELS THE FORM
So in other words, what you're saying is, none of these things are OP for Druids (Because hey, it's perfectly okay for Druids to be OP, AMIRITE?!) but when it comes to Shaman, the class that is currently the ONLY one labeled as a turret, it's waaaaay too OP, when *all* we are asking for is for this one talent that will be present in literally every single Shaman spec at level 85, a talent that is REQUIRED to make this spell actually USEFUL, to be made baseline.
If Druids had to talent into instant-cast Travel Form, or if instant-cast Cat Form was a T2 Feral talent, you can bet they would !%@@! about it.
This is ALL we want done for this one talent:
# 1. Make instant-cast Ghost Wolf baseline.
# 2. MERGE Toughness and Ancestral Swiftness into Ancestral Fortitude - For 2 points, it will increase run speed by 15%, HP by 10%, and when in Ghost Wolf you cannot be snared below normal speed. It will replace the tier 2 spot that Ancestral Swiftness was at, making it accessible to Resto and Ele.
Enhancement Shaman will likely still talent into that new talent, and that's okay, because our spec doesn't lose anything for doing so. 15% move speed is a HUGE DPS boost for any melee spec.
But for the sake of Ele and Resto... they don't need to. They can now consider alternative builds, maybe Resto can even go grab Elemental Precision to make FI and TC worth using.
Elemental can now go down into the RESTO tree for their PvP spec and grab Nature's Guardian, instead of being FORCED into Enhancement to make it possible to run away.