WoW isn't even considered an E-Sport and they need to stop putting stupid crap in like this to make it "feel" like one.
They're making a feature that is for absolutely nobody if they're doing it for tournament players.
These players already make some money off streaming donations and selling carries and the like. They don't need more ontop of that.
The reason WoW has been so successful is because it's so open ended.
It's available to everybody.
This goes completely against their previous ideals. You know; The ones that work?
I would have to disagree. Old school WoW was all about end-game raid content that was very, very difficult for the "average" player to access. Nearly every major raiding change since then has been made to make raiding more "accessible" and less elitist.
I understand that just me saying "raiding has been changed to be more accessible" is probably going to sound like it contradicts my whole point here, and to a certain extent, it may, but the statement that this new TotG system goes against Blizzard's "previous ideals" is wrong. Even with all of the raiding changes, it STILL takes a ridiculous amount of commitment from players to reach the point where they can do the current tier of raid on 25-man hard mode. It is just not something that the "average" player will be able to participate in.
You don't HAVE to do the 25-man hard modes to really feel like you are playing the game; that is just something extra. Likewise, TotG will most likely feel the same way.
Now, they haven't given away too many details, but I think that this new system will most likely only work if everyone has access to it at all times. Make it so that you can only play "ranked matches" at the specific times or whatever, but I think at least giving everyone access to a tournament-style zone/area, even if just to look around, will go a long way.
It doesn't matter if you call WoW an e-sport or not. Either way, arenas are still a competition, of some sorts, that have thousands of spectators and the potential for funded tournaments.
EDIT: And yes, I agree that WoW has been so successful because it has been open-ended. It is why I prefer to play WoW and not a game like GW2, and why I do not support ideas like making PvP a totally separate game, with totally separate balance.
EDIT#2: Forgot to add this as well, but they are definitely NOT "making a new feature". They are incorporating a feature that they have always had for a price on a separate realm, into the game for free, which technically, makes it MORE "available to everybody".
In regards to the Vanilla thing;
WoW has moved more and more away from the mindset they had then. Which is a good thing. 1% should not be locked to content anymore - And if they are; It's always available down the road.
It's a pretty decent mindset for PvE - i just wish there was more "locked" for periods of time.
They're clinging to it too hard for PvP.
Yes - Our best players need to be rewarded. However; Nobody else is and that's going to cut into queue times and cause placement deflation. (See: The decrease starting in Cataclysm.)
Having two seperate ladders makes no sense.
There's little point in having "ratings" and a ladder without rewards when there one with.
It's even more confusing to have them awarding separate things. (Not to mention: A waste of resources.)
I'm just very worried that with the next part of my post combined with the current "issues" we're having with drawing people into PvP and getting them to push rating ToTG with our current reward system is going to be just as bad - if not worse - than going after vanity rewards now.
Hopefully this clarified a bit. I'm working on a long post about PvP rewards and it'll be up sometime next week. (Less to do with arenas and more everything entirely. We need updates, badly.)
In regards to the time thing;
If they change TotG to be available every to every other working night and maybe once in a while on a weekend I'll be content with it. I have shift work in the evenings - many people I know do - and my main squeeze also works nights. If we still have say 6 hours to queue on our nights off - That's fine.
We can still push and work towards our goals.
I can still push for "T2" on my alts as well because there'll be time to do it.
However if it's really only 2 nights a week for 4 hours;
I will rarely be able to play with my main partner(s).
I will almost never be able to try pushing rating for basic things like T2 on my alts.
I have to schedule my nights off to play a video game. I won't be able to go out IRL instead.
Increase the amount of days and increase the amount of hours - They'd have less complaints about the time restriction if people didn't have to schedule their lives around it.
I feel really bad for raiders who want to arena in WoD if this doesn't go through.