I am absolutely BEGGING for an ability squish

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90 Tauren Shaman
7475
I am begging for an ability squish. This was one of the things I was shocked wasn’t touched up at blizzcon, and also one of the only areas blizzard seems to be behind their competition on. Blizzard seems to want to react quickly when other MMO’s have good ideas (AKA timeless isle going the Guid Wars 2 model) so why are they not following suit with crunching down on piano key tool bars. Even Diablo 3 recognized gameplay is more fun when you can actually bind your abilities to easily clickable buttons/keys.

I came back to wow in 5.4 and went “WTF is all this crap” when I logged on some of my characters. I’ve been playing my druid but the first time I logged on my level 80 that I hadn’t touched since WotLK I immediately logged off, started googling guides, and cracked out the ipad to watch videos on rotations, abilities and what not.

Why do I need all of this!!!!!! As a healer I have buttons for: a normal heal, a HoT, a 3 stack HoT, a half heal half HoT, a heal that heals more based on the HoTs, a cooldown instant heal that requires a specific HoT, an AOE HoT, a HoT I place on the ground, a detonate for that ground HoT, an “Oh Crap” AoE HoT, an ability that makes my HoT’s tick faster. And that’s just for heals……. There’s still all the other crap that needs to be used (damage reduction on self, damage reduction on tank, cooldowns). I’ve got my 4 mouse thumb buttons already mapped to my stuns/interrupts/movement abilities!

Things are just as bad as DPS…… I find that since WotLK I have no idea what’s happening in raids. I’m spending too much time locked into the interface/addons/notifications to manage the but load of abilities I have. Since I’m fixated on what’s going on with my ability bars I need more mods to notify me when something happens that requires me to move. I’ve got to make sure my DoT is up, my AoE DoT is up, my finishing move DoT is up, I’m using tigers fury every 30 seconds, I’ve constantly got save roar up, popping cool downs, trinkets………. I need to be watching bars tick down, I honestly can’t tell you what some of the bosses look like.

Even though I only had a few abilities I needed to use, before Cata I could actually see what’s going on and enjoy the fights and immersion. I had my abilities mapped to my keys/mouse buttons and would watch the boss for phase changes or triggers. Now things are just a mess. I had a buddy watched me play once and he asked what the hell was going on. I told him I was busy watching my bars tick down……..

I ask… why…. Why do we have so many abilities….. what is the point…… Blizzard said at the end of WotLK they wanted healing to feel like it did for shamans and not be spammy…… in WotLK shamans had a direct heal, an AoE heal, a HoT, and a preventative damage shield……. Plus a de-curse…… that was incredibly easy and fun to manage………. But what we have now is easily triple that!

I honestly think that’s why LFR is such a crapshoot some times. The average person isn’t going to start cracking open guides, watching videos on rotations, installing addons and customizing their interface just to have a chance at managing their few dozen abilities.

Lets rein it back in a bit shall we…… please……..
11 Draenei Paladin
50
11/25/2013 08:17 AMPosted by Baldur
I am begging for an ability squish. This was one of the things I was shocked wasn’t touched up at blizzcon

Look again, the squish was alive and well on the WoD demo.
97 Draenei Paladin
7825
Actually this was touched on. They said that instead of giving us new abilities between 91-100, we will instead have modifications to existing abilities. For example, they said they were thinking of making Slice and Dice passive for Rogues, or adding % damage increases to spells.
90 Tauren Shaman
7475
I saw the i-Level squish. I didn't see an ability squish.
90 Human Hunter
12595
He's not talking about the number squish, he's talking about an ability squish... WAAAAAY too many buttons to mash. On the back of the MoP box, it should have mention that piano playing skills recommended because of the sheer number of keybinds one needs to play.
90 Human Warlock
11370
For me, I think the more options there are the better it is. It makes you think which spell to use best for which occasion. And if you can consistently use the right spell for the job that makes you skilled. At least in my book.
90 Goblin Shaman
2860
in WotLK shamans had a direct heal, an AoE heal, a HoT, and a preventative damage shield……. Plus a de-curse…… that was incredibly easy and fun to manage………. But what we have now is easily triple that!


This is how I generally heal. There's a few other spells that come up situationally but I don't think it adds up to triple.
90 Human Hunter
17225
If there's too many abilities for you take the ones you don't use and just remove them from your bars. The rest of us can keep on using everything our class has to offer and you don't have to hurt your head.
100 Human Warrior
9570
He's not talking about the number squish, he's talking about an ability squish... WAAAAAY too many buttons to mash. On the back of the MoP box, it should have mention that piano playing skills recommended because of the sheer number of keybinds one needs to play.


Oh..... I get it.

Do the big, bad abilities scare the wittle Shaman?

As an Arms Warrior, this doesn't affect me at all. All I have to do is spam Mortal Strike/Overpower, Colossus Smash/Slam and I do enough damage to get by.
100 Orc Warrior
17400


Oh..... I get it.

Do the big, bad abilities scare the wittle Shaman?

As an Arms Warrior, this doesn't affect me at all. All I have to do is spam Mortal Strike/Overpower, Colossus Smash/Slam and I do enough damage to get by.


Then you're bad.
90 Blood Elf Warlock
9160
Actually this was touched on. They said that instead of giving us new abilities between 91-100, we will instead have modifications to existing abilities. For example, they said they were thinking of making Slice and Dice passive for Rogues, or adding % damage increases to spells.


So things like CDs will be instead added as a chance for increased damage to spells?

I can't say I disapprove of that.
100 Human Warrior
9570


Oh..... I get it.

Do the big, bad abilities scare the wittle Shaman?

As an Arms Warrior, this doesn't affect me at all. All I have to do is spam Mortal Strike/Overpower, Colossus Smash/Slam and I do enough damage to get by.


Then you're bad.


Well, you can blame Noxxic for that, not me.
100 Blood Elf Warlock
12550
I saw the i-Level squish. I didn't see an ability squish.


You try to squish me, just try it. My voidwalker will give you what for.
90 Tauren Shaman
7475
The abilities I used regularly as a druid in raids this week were:

Rejuvination –All the Time
Life Bloom – All the time
Healing tough – When on clearcasting
Swiftmend – All the time
Regrowth – When Sh@#t gets real
Wild Growth – All the time
Wild Mushroom – Frequently
Wild Mushroom Bloom – Occasionally (Have those 2 mapped to bottom thumb buttons since they usually need to be activated on the move)
Nature’s Cure – Depends on raid
Iron Bark – Regularly
Barksin - Regularly
Tree of Life – When needed for AoE coverage
Tranquility – only once or twice a fight
Innervate –Regularly
Nature’s Swiftness – Ocasionally

That’s 15 abilities right there. Not counting trinkets or other movement procs I need. I even scrapped 2 abilities since I almost never use them with genesis and nourish. That is about triple what I used in WotLK
97 Draenei Paladin
7825
Actually this was touched on. They said that instead of giving us new abilities between 91-100, we will instead have modifications to existing abilities. For example, they said they were thinking of making Slice and Dice passive for Rogues, or adding % damage increases to spells.


To reiterate...
Edited by Veliaa on 11/25/2013 8:45 AM PST
100 Blood Elf Hunter
12070
11/25/2013 08:33 AMPosted by Veliaa
Actually this was touched on. They said that instead of giving us new abilities between 91-100, we will instead have modifications to existing abilities. For example, they said they were thinking of making Slice and Dice passive for Rogues, or adding % damage increases to spells.


SnD passive to rogues, they touched on that yes. It's a possibility for sure they said.

As per the % idea, they touched on that idea as well.

For example, they said on level up a Mage may earn a permanent 50% boost to damage for Pyroblast.

In addition, most of the high button bloat classes/specializations we see are getting PASSIVE level 100 talents.
Edited by Bretherezen on 11/25/2013 8:46 AM PST
100 Orc Shaman
12260
Play a different game. I'd recommend Guild Wars.
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