I think when they scrapped the original talent trees, they probably erred too cautiously on sharing 'base skills' so we wouldn't feel like too much was taken away. The whole seals and judgment thing keeps getting smaller over time, but what is the point in keeping it at all? Just incorporate the seal bonuses into each role as passive abilities and merge the offensive part of judgment with Crusader Strike. Do we really need Divine Protection, Hand of Protection, Hand of Scrifice, and Sacred Shield? Surely shielding a target could be managed with one or two better versions?
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