11/27/2013 05:43 AMWhat I find interesting is that so many of you do advocate more triage style healing like that in the cata release. I hated that. More damage went out then I had mana to heal through. That wasn't fun feeling gimped. Not everyone wants to play the mana game.
Posted by Zardor
I certainly don't advocate that. "Triage," as experienced at the start of Cata, was slow, boring, and stressful (because you never had enough mana to do anything). I'm the last person to advocate going back to that.
I don't like healing through lazy ignorance of mechanics either. Do I think their should be more one shot mechanics, god no - two shot sure. Or a reduction in healing received type debuffs for ignoring mechanics.
When cata was released, the idea was for more intelligent play, but often what happend - from my experiance, is that my role would often be challenged. I wasn't doing enough - I wasn't! And there wasn't anything i could do about it.
I feel this is an accurate assessment, based on what I experienced as well.
I like raiding now. There are mechanics built into the game that can't be ignored and a player will die. My mana isn't really an issue and i like that. I can spam some big heals if needed without going oom in 10 seconds, but I can't maintain that spam either.
The problem is, you no longer have to think. At 31% Crit unbuffed, you should be sitting at somewhere around 45% Crit fully raid buffed. Which means that about half of your healing is going to turn into bubbles - regardless of what it is. So you don't really have
to think right now. Mana isn't an issue, and neither is overhealing - and 50% of that just turns into unsnipeable bubbles.
This isn't a good place for healing to be in. Even in Wrath of the Lich King, you had to be mindful of where your mana was (outside of content you grossly outgeared, anyway) and which spells you used. Right now, it doesn't matter. There isn't enough to heal, and what there is to heal is often sniped by a Disc Priest because the amount of Crit floating around is such that you can afford to spam PoH mindlessly once again - and have it be effective.
If blizzard does change the regen model I would like to see something more workable. Like mana effiecent spells become the new regen. If you cast something like heal or nourish you get like 2% mana back. during low damage phases I can regen, but be totally viable, as a healer, during high damage phases.
I would actually prefer that they retool those "slow, cheap, small" heals into "fast, cheap, small" heals, and that they went to a fixed mana regen system, with our mana being bolstered by some form of active mana regen or short term duration CDs. Scaling Spirit is always
going to get us in trouble.