Revamped Warrior Talents and Glyphs in WoD

90 Orc Warrior
15805
Disclaimer:
Numbers are merely theoretical placeholders until properly tested in an environment, such as the Beta or PTR!

Warrior Talents
Blaze of Glory
Level 30 Warrior Talent

Replaces Impending Victory on the Talent Tree
TYPE: Passive (Self)
TARGET TYPE: Self
BUFF TYPE: Resource Generation / Immortal
BUFF DURATION: 5 Seconds
COST: None
COOLDOWN: 3 Minutes
GCD: None

Basic Description:
Your undying resolve prevents you from succumbing to grievous wounds. Upon taking fatal damage the only thing sustaining your failing body is your indestructible will, instantly granting you 100 Rage and allows you to keep fighting far beyond your mortal limits for 5 seconds to see the battle to its glorious conclusion.

If you manage to slay the creature that dealt your killing blow or witness their defeat you live to fight another day, otherwise you succumb to your wounds and die. This effect may only occur once every 3 minutes.

Specific Details:
Upon taking fatal damage the warrior instantly generates 100 Rage and is immune to death for 5 seconds. During this time they cannot be reduced below 1 health but are still susceptible to crowd control effects.

Should the Warrior manage to kill the target that slew them the Warrior is instantly recovers 20% of their maximum health and Blaze of Glory goes on cooldown. If the Warrior fails to slay their killer in 5 seconds or still be standing when their assailant dies the Warrior perishes and Do or Die goes on cooldown.

Visual:
Upon activation the Warrior’s eyes leave afterglows as steam rises from their body and a blood trail follows them constantly. Should the Warrior slay their would-be killer they roar triumphantly, otherwise the Warrior dies as a pool of blood surrounds them.


Blade Barrier
Level 100 Warrior Talent

Basic Description:
Arms
Cull the Meek

Replaces Sweeping Strikes
TYPE: Toggle (AoE)
TARGET TYPE: Neutral / Enemy
RANGE: 8 Yards
COST: 5 Rage Per Second
COOLDOWN: 1 Second
GCD: None

You display the martial prowess of a Blademaster for all to see, causing your melee swings to become all-encompassing by striking every additional nearby opponent within 8 yards of your target for 75% damage.

Lasts until canceled or out of Rage.

Fury
Tempest

Replaces Whirlwind
TYPE: Ability Activation (AoE)
TARGET TYPE: Neutral / Enemy
RANGE: 8 Yards
COST: 30 Rage
GCD: 1.5 Seconds

You spin your weapons in a gigantic arc. The sheer force of your blow creates a destructive tempest around you for 6 seconds, dealing 85% weapon damage to all enemies within 8 yards per second for 6 seconds.

Protection
Bolt Tarragon

Replaces Thunder Clap
TYPE: Toggle (AoE)
TARGET TYPE: Neutral / Enemy
RANGE: 8 Yards
DEBUFF: Damage Reduction
DEBUFF DURATION: 30 Seconds
COST: None
COOLDOWN: 1 Second
GCD: None

You become the embodiment of a living storm, dealing X (+45% Total AP) damage as well as applying Weakened Blows to all enemies within 8 yards every second.

Weakened Blows reduces the physical damage of the afflicted target by 10% for 30 seconds.

Specific Details:
Arms
Cull the Meek


This ability replaces Sweeping Strikes when an Arms Warrior selects this talent.

Upon activation Cull the Meek causes your attacks to strike all nearby opponents with 8 yards of your target for 75% damage and consumes 5 Rage per Second as long as the toggle ability is active or until cancelled.

Fury
Tempest


This ability replaces Whirlwind when a Fury Warrior selects this talent.

Upon activation Tempest performs a Whirlwind every second for 6 seconds, dealing 85% weapon damage to all enemies within 8 yards per second for 6 seconds.

Protection
Bolt Tarragon


This ability replaces Thunderclap when a Protection Warrior selects this talent.

Upon activation Bolt Tarragon deals X (45% Total AP) damage as well as with applying Weakened Blows to all enemies within 8 yards every second.

Weakened Blows reduces the physical damage of the afflicted target by 10%, lasts 30 seconds.

Lasts until cancelled.

Visual:
Arms
Cull the Meek


The Warrior performs skillfully placed strikes that utilize unique animations to this ability and/or the ground is torn asunder when multiple enemies are struck is all the proof required that this Blademaster has reached the pinnacle with the Weapons of War.

Fury
Tempest


The Warrior performs a 360 degree spin as they become a whirling maelstrom of ruinous steel. During the time Tempest is active a dark red cyclone with swords spinning can be seen engulfing the Warrior as the unmistakable sound of metal singing is heard.

Protection
Bolt Tarragon


The Warrior becomes infused with the power of the storm itself. During this time blue bolts of lightning can be seen dancing around the Tarragon as the distinctive echo of thunder is all that hails their approach and remains in their wake.


Weapon Mastery
Level 100 Warrior Talent

Basic Description:
Arms
Guillotine

Replaces Execute
TYPE: Instant Activation (Single Target)
TARGET TYPE: Neutral / Enemy
RANGE: 5 Yards
COST: 30 Rage
COOLDOWN: None
GCD: 1.5 Seconds

You attempt to finish off a wounded opponent, dealing X (+310% Weapon Damage) physical damage. Only usable on targets below 20% health.

Fury
Ravager

TYPE: Ground Targeted Cast (AoE)
TARGET TYPE: Neutral / Enemy
RANGE: 40 yards
COST: None
COOLDOWN: 1 Minute / 30 Seconds
CHANNEL TIME: 1 Second
GCD: None

You throw one of your weapons at the target location that inflicts X (+125% Weapon Damage) physical damage every second for 15 seconds.

Single Minded Fury causes Ravager to be on a 30 second cooldown.

Protection
Escutcheon

Replaces Shield Barrier
TYPE: Instant Activation (Self)
TARGET TYPE: Self / Ally
RANGE: 6 Yards
COST: 20 Rage
COOLDOWN: 1.5 Seconds
GCD: None

Escutcheon absorbs [(max((Attack Power* $STR)*200/100, $STA * 270/100)* 1) / 3] damage for the next 6 seconds.

Consumes up to 60 Rage to increase the amount absorbed. Absorption amount increases with attack power.

Should the Warrior be the only friendly player target within 6 yards Escutcheon places the shield on the Warrior. For each additional friendly player target with 6 yards of the Warrior additionally shields the target for 30% of Escutcheon’s absorbtion.

Specific Details:
Arms
Guillotine


This ability replaces Execute should an Arms Warrior select Weapon Mastery.

Upon activation the Warrior consumes 30 Rage and deals X (+310% Weapon Damage) to the target.

Fury
Ravager


Upon activation the Warrior channels for 1 second then throws one of their weapons to the cursor location, dealing X (+125% Weapon Damage) every second for 15 seconds.

Single Minded Fury reduces ravager’s cooldown by 30 seconds.

Protection
Escutcheon


This ability replaces Shield Barrier should a Protection Warrior select Weapon Mastery.

Escutcheon absorbs [(max((Attack Power* $STR)*200/100, $STA * 270/100)* 1) / 3] damage for the next 6 seconds.

Consumes up to 60 Rage to increase the amount absorbed. Absorption amount increases with attack power.

Should the Warrior be the only friendly player target within 6 yards Escutcheon places the shield on the Warrior. For each additional friendly player target with 6 yards of the Warrior shields the target for 30% of Escutcheon’s barrier.


Extreme Measures
Level 100 Warrior Talent

Basic Description:
Arms
Sadism

Replaces Berserker's Rage
TYPE: Ability Activation (Self)
BUFF TYPE: Recourse Generation / Physical Damage / Ability Modifier
BUFF DURATION: 6 Seconds
COST: 20% Current Health
COOLDOWN: 30 Seconds
GCD: None

You consume 20% of your current health and become Enraged, generating 30 Rage and increases physical damage done by 10% for 6 seconds. In addition, for the next 6 seconds your special attacks heal you for 40% of the damage dealt.

Fury
Masochism

Replaces Berserker's Rage
TYPE: Ability Activation (Self)
BUFF TYPE: Resource Generation / Physical Damage
BUFF DURATION: 6 Seconds
COST: 20% Current Health
COOLDOWN: 30 Seconds
GCD: None

You consume 20% of your current health and become Enraged, generating 30 Rage and increases physical damage done by 10% for 6 seconds. In addition, you gain (% Missing HP x 1% Total AP) bonus attack power equal to your missing health.

Protection
Gladiator Stance

TYPE: Stance (Self)
TARGET TYPE: Self
BUFF TYPE: Physical Damage
BUFF DURATION: Indefinite
COST: None
COOLDOWN: 1.5 Seconds

A dauntless combat stance.

Increases all damage dealt by 20%. Also causes Shield Slam to consume Shield Barrier as additional damage and have an increased chance to critically strike equal to your critical block chance. Shield Block now costs 30 Rage.

Does not replace Defensive Stance.

Specific Details:
Arms
Sadism


This ability replaces Berserker’s Rage when an Arms Warrior selects Extreme Measures.

Upon activation Sadism consumes 20% of the Warrior’s remaining health in return for enraging them, instantly generating 30 Rage and increases physical damage done by 10% for 6 seconds. In addition, for the next 6 seconds the Warrior’s special attacks heal them for 40% of the damage dealt.

Fury
Masochism


This ability replaces Berserker’s Rage when a Fury Warrior selects Extreme Measures.

Upon activation Masochism consumes 20% of the Warrior’s remaining health to become Enraged, instantly generating 30 Rage and increases physical damage done by 10% for 6 seconds. In addition, the Warrior gains (% Missing HP x 1% Total AP) bonus attack attack equal to their missing health.

Protection
Gladiator Stance


This ability does not replace Defensive Stance when a Protection Warrior selects Extreme Measures.

Upon activation Gladiator Stance increases the Warrior’s damage output by 20%. Along with causing Shield Slam to consume Shield Barrier as additional damage and have an increased chance to critically strike equal to your critical block chance. Shield Block now costs 30 Rage.


Replacement Options for Arms and Fury in the Extreme Measures Talent.

Extreme Measures (Arms / Fury)
Level 100 Warrior Talent

Basic Description:
Arms
Battlemaster Stance Version 1


Increases you rage generation by 30% and reduces the effects of crowd control effects that remove control of your character by 20%.

Your Overpower no longer causes a global cooldown, Slam now costs 25 Rage and Berserker Rage now also allows your special attacks to heal you for 40% of the damage dealt.

Arms
Battlemaster Stance Version 2


Become a full-fledged Blademaster and don your Sashimono.

Increases your movement speed by 15%, increases mastery and critical strike chance from items by 50% and also causes your special attacks to heal you for 10% of the damage dealt but reduces base armor by 55%.

Your Heroic Leap now becomes Windwalk: increasing your movement speed by 50%, grants you stealth and prevents you from being slowed or rooted by crowd control.

For every X damage you deal you spawn a Mirror Image that mimics that next 3 special attacks you perform and also has a guaranteed chance to perform Opportunity Strike.

Arms
Battlemaster Stance Version 3


Increases your total stamina by 45%, base armor by 55%, all healing received by 30% and reduces the chance to be critically struck by 6% while significantly increasing your threat generation and granting the use of Vengeance.

For every X damage dealt you Enrage, increasing all physical damage dealt by 10% for 6 seconds and grants one charge of Overpower. Overpower now allows the Warrior to the redirect the next incoming melee attack back at the opponent, up to 100% of the your base strength, stacking up to two times. Thunderclap no long costs Rage.

Fury
Conqueror Stance


Increases your total stamina by 35%, increases base armor by 55%, increases all healing received by 30% and reduces your chance to be critically struck by 6% while significantly increasing your threat generation and allows the use of Vengeance.

When you deal X damage you Enrage: increasing your physical damage done by 10% for 6 seconds and allows 1 use of Raging Blow. Whirlwind now costs 10 Rage and applies Weakened Blows. Upon casting Raging Blow will parry the next attack made against you.

Specific Details:
Arms
Battlemaster Stance Version 1


Upon activating Battlemaster Stance the Warrior's Rage generation increases by 30% and all crowd control effects that remove control of the Warrior are reduced by 20%.

Additionally, Overpower no long causes a global cooldown and Slam now costs 25 Rage. Also, activating Berserker's Rage will also cause the Warrior's special attacks to heal them for 40% of the damage dealt.

Arms
Battlemaster Stance Version 2


Upon activating this stance the Warrior's movement speed is increased by 15%, increases Mastery and Critical Strike Chance from items by 50% and also causes the Warrior's special attacks to heal them for 10% of their damage dealt but reduces base armor by 55%.

Heroic Leap now becomes Windwalk: increasing the Warrior's movement speed by 50% for X seconds, grants stealth for X seconds and prevents the Warrior from being affected by slows and roots for the duration.

For every X damage dealt the Warrior summons a Mirror Image that mimcks their next X special attacks and grant the images 100% chance to activate Strikes of Opportunity. Attacks made by the clones do not heal the Warrior but share the Warrior's critical strike chance.

Arms
Battlemaster Stance Version 3


Upon activating this stance the Warrior increases their total stamina by 45%, base armor by 55%, all healing received by 30% and reduces the chance to be critically struck by 6% while significantly increasing their threat generation and granting the use of Vengeance.

For every X damage the Warrior deals they Enrage, increasing all physical damage dealt by 10% for 6 seconds and grants one charge of Overpower. Overpower now allows the Warrior to the redirect the next incoming melee attack back at the opponent, up to 100% of the the Warrior's base strength, stacking up to two times. Thunderclap no long costs Rage.

Fury
Conqueror's Stance

Increases the Warrior's total stamina by 35%, increases base armor by 55%, increases all healing received by 30% and reduces their chance to be critically struck by 6% while significantly increasing the Warrior's threat generation and allows the use of Vengeance.

When the Warrior deals X damage they Enrage: increasing the Warrior's physical damage done by 10% for 6 seconds and allows 1 use of Raging Blow. Whirlwind now costs 10 Rage and applies Weakened Blows. Upon casting Raging Blow the Warrior will parry the next melee attack made against them without fail.


Gylphs
Major:
Glyph of the Standard Bearer

Your Battle Standards now have 2 charges, but also have a 6 minute cooldown.


Glyph of Overpower

Overpower now deals 80% additional damage and reduces the cooldown of Mortal Strike by 1 second, but Mortal Strike now only grants 1 charge.


Minor:
Glyph of Extreme Measures
Protection Only

You forsake your weapon in exchange for an identical shield you have equipped.


Glyph of the Blademaster
Requires Level 100

A flag representing your (race or specialization) is now affixed to your back.


Glyph of the Paragon
Requires Level 60

Increases your size by 20%.


Glyph of Represent

Your Battle Standards now display your currently equipped tabard.


Glyph of ROFLcopter
Arms and Fury Only

Whirlwind and Bladestorm now causes you to spin in the air.


If you want to swipe any of these ideas then I don't mind Blizzard, I just want more awesome stuff in WoW!
Edited by Swaggro on 11/30/2013 4:19 AM PST
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90 Orc Warrior
15805
Bump for updated Extreme Measures rework, new stances for Arms and Fury.
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100 Draenei Death Knight
8570
I like the flag glyph the most.
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Too much overpowered.
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90 Worgen Warrior
9380
Glyph of ROFLcopter
Arms and Fury Only

Whirlwind and Bladestorm now causes you to spin in the air.


+1

Do want.
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