(cont. from above)
The numbers(courtesy of Lichloathe) already show that dual-wielding is currently a loss in every way,
DW tanking is only a BIG penalty because a few particular mechanics make it so, and thats why I'm trying to change. Dont point at the live version of the game and claim that the completely arbitrary rules that Blizzard can alter at any time are a valid reason to NOT TRY and change something.
The tank stats we really care about are: Threat, Total Health, Effective Health, Avoidance, and right?
Except that in Wrath threat wasn't a factor. Now its harder
for a tank to keep threat, but most good tanks manage it just fine, right? If a 2-handed tank has a 30% lead on DPS and is increasing that, and a DW tank is holding steady at 15% lead, is the end result any different? Although +hit wasnt to much of an issue in Wrath either, maybe in Cata tanks will be more susceptible to misses and DW could have made for steadier threat generation without stacking for the stat.
In Wrath, Total Health was king, because of the rather indirect reason that Healer mana had become effectively infinite, so the only way for tanks to be in any danger at all was for Blizz to ramp the spike damage up to 11. So far we've seen the decline of mana regen for healers, and Blizz keeps telling us that damage in Cata raids will less spiky. All this works out, in my mind, to make Total health less
important. (not UNimportant, just less critical).
For our last 2 stats: aren't Effective Health and Avoidance really the same thing? If I heal myself for 10% of the damage taken, or take 10% less damage, isnt that equivalent?
In wrath, avoidance was easy (or at least possible) to cap, and wasnt worthwhile when bosses where spiking for 60%+ damage in one hit. Everything I've read for Cata seems to indicate that avoidance will be more important this time around. And since 2-handers dont come with avoidance, it seems like an excellent niche for DWing to fill.
and propping it up with otherwise useless talents will just give Blizzard a more difficult time balancing our own tank class, let alone ours with the three others.
You could say druid ranged-spell damage is crap until you prop it up with all those otherwise useless balance talents.
If Blizzard had designed enough talents to make DW tanking better from the start, and 2-handed tanking was only valuable to noob PuGers who just cared about how high they could push their max stam, would we be on opposite sides of this debate?
You where the one who pointed out that the differences between DW tanking and 2H tanking would be minor, right? So if they can balance 2 roles in one tree (feral DPS) and 2 specs in one class that accomplish the same thing (priest healing) I dont think this would be out of Blizzards reach.
What I've suggested is still less than the changes they made to pally healers and other classe, all in the name of balance. Remember, balance =/= identical.
If you dont like DW tanking, then NOTHING WOULD CHANGE for you. I recognize that currently DW tanking is pretty craptastic. If a DW DK shows up in your raid tomorrow, yuo'd be perfectly right to boot him. But I am trying to invent some suggestions that would make DW tanking NOT BE crap.
I dont understand the hostility that some people seem to have towards improving
DW tanking so it can at least compete with 2H tanking.
: sorry for the walls of text but I got a little worked up and wanted to address every point that I could.