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I see a level 7 rogue sweet.
Now sign in with a healer and actually heal.
Balancing healers around being out on mana is not hard. Blizzard will proved that.
Making healers all the same but the name of the spell will prove Blizzard can do that.
Now they need to prove it's actually fun. We will see. My money is many will not share GC view on making healing so hard it's not fun while everyone else's job gets easier.
I'll asked again. Why is a healer the only 1 that gets worse as you level up? Good game play? Some will say not I believe.
85 Blood Elf Paladin
As someone pointed out, healers will now get the blame for almost everything going wrong. Except in insta-kill mechanics, people are unlikely to die very quickly. Instead if dps and tanks stuff up they will merely cause the healers to go oom. And this will look like the healer's fault, every time, even if it wasn't.
Jynus I think you are misunderstanding. When I raided with you guys post 4.0.1, I couldn't oom if I tried as you claim now. However, doing heroic LK now, holy shock + hasted holy light + word of glory is not enough. People are being hit way too hard. This forces me to spam flash of light to keep them up and flash is taxing to say the least.
The point that alot of people are trying to make is that the changes to healing as they are now, do not coincide with the content because there are still one-shot mechanics in the game. When we level to 85, the one-shot mechanics with disappear and so will mana regen. Basically, as healers we will have to pray that dps and tanks don't "stand in the fire." If they do, we will go oom with no way to recover and the coinciding raid wipes will result in healers being flamed, sat, and possibly removed from raid teams.
You're construing what I'm saying in the totally wrong manner. It was to my understanding that you're a healer because you like the challenge, rather than like feeling like a god.
For example, as a Paladin seeing crits left and right was cool because I felt like the healing version of a Mage. Big numbers, crits, ALL the time. According to Blizzard when we crit, we should feel good. After seeing so many big numbers, over the course of two years it looses it's luster. Oh. I hit for 30K. How awesome. Net.
Healers who want to feel like the hero will continuously do so, if they are good at their class. I would like to know what exactly makes you feel heroic? Is it the big numbers? Is it the last boiling few seconds where you can make a change in the raid as to who lives or dies? Is it using your cooldowns the right way? I believe the disconnect that's happening between us is I'm not sure what you consider to be heroic or not.
Edited by Practical on 11/24/2010 11:15 AM PST
1 Dwarf Paladin
The best way to get anything fixed is to take your problem and make it someone else's problem period.
There is nothing better for getting a problem fixed than making it someone else's problem because now you have another person working on it.
So to get healing fixed we need to make it as many peoples problems as we can, we cant let healers take the brunt of unfun for everyone else's fun, that leaves us alone. We need to make sure everyone finds the new healing unfun then it will get fixed.
Ill leave it to everyone here to figure it out for themselves how that might best be accomplished. Im hesistant to say more on this, the ban stick has been flying pretty regularly lately.
Except the warlock class. We were handed excellent tools to do damage, seemingly limitless resources, new abilities for pets but my problem is we got things that made us quite similar to a Mage. Was there need for warlocks to get an Evocate to recharge Soul Shards, instant Soul Fire, dot Focus Magic (Aka Dark Intent), an Arcane Power in the form of Demon Soul every 2 minutes, an Ice Lance (Fel flame) and let's not forget even Arcane Brilliance on our Felhunter (in the form of Fel Intelligence)?
My class at the moment with these Mage-like abilities feels too powerful, hence the nerfs. But in PvP the real only way for a warlock to escape is the dreaded, premeditated Warlock Demonic Portal every 30-45 seconds depending on glyphs. Last thing, almost forgot they broke fear to only fear 1 target, break on less damage for 85 balancing issues and so many counters. Well the good thing is I can at least use Fear (the spell should be called Panic because a warlock who uses this is trying to avoid the damage) to not damage the healers and use "Drain Mana" to kill their horrible mana regeneration at 85. It's definitely not a good CC against Warriors, Feral Druids with berserker, Undead race for 10 seconds, even the new glyph of Fear Ward for priests.
Well for any locks reading this, I plan to use Fear and Mana Drain (does no damage so great way to use it) healers in BGs so they're miserable until they nerf Fear again when it wasn't the issue to begin with.
Edited by Feardotpanic on 12/6/2010 10:01 AM PST
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