Topic
10's or 25's?
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As we all know, the new Raid Lockout system disallows you from running both 10 and 25 content on the same toon.
Give equal difficulty and equal loot, I'm curious as to what ADs various raids are planning for the future? Personally I plan to concentrate on 10s, a tighter unit with more individual responsibility. Your thoughts? |
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I'm fairly certain a lot of groups will go the 10 man route. In terms of actual progression, certain boss fights may be easier in 10 player than 25, and vice versa. I do not realistically think that the difficulty will be equal between both modes. I can definitely see raiding guilds tailoring their size per fight if this were to be the case. I think a lot of players are being overly optimistic about the strength of a 10 player group in regards to difficulty. It seems to be a product of the easier 10 player versions of the current raids.
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Edited by Evonne on 11/19/10 7:24 AM (PST)
The smaller the group, I've always found, the easier it is to at least plan times to raid. Less conflicts.
I'm still surprised how 40-man raids were even able to work. Organizing 40 different schedules enough to raid several hours at a time? I think I was living in a parallel dimension at that point. ..I cannot stop staring at your tabbard, Wargallow. This is driving me nuts. Which is that?! |
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I usually rostered 50 people back in classic for raiding. That target would go up to the 60-65 range during the traditional transition periods around fall and summer. I was just a grunt back in the day so I never did see the "organizing" side in Vanilla. Trying to herd 25 people was enough to throw me into fits... I can't imagine 40 people. (Fact: Apparently organising is a legitimate alternative spelling of 'organizing'. The more you know!) |
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I've run in two raid during Wrath, LL's 25-man as well as a 10-man progression-oriented raid, both on Geist. The 10-man is going to carry over and start very soon after launch, LL will start as we get 25 members to 85. The plan is to still run 25s, but the option to break down a 25 to 3 10s might be something we look in to: 25 on Tuesday, break in to 3 10s for the rest of the week. Its hard to herd cats for 3 days/week.
Personally, I'll probably dedicate myself fully to only one of my 2 raids and pare back participation in the other. Keeping one toon in raiding shape is hard enough, having to keep two just seems like it'll be too much work. |
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It's not a Tabard, its a shirt. I've been running down the Loremaster acheesement, and it just seems wrong to kill level 35 mobs with an ilevel 284 legendary axe. |
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It was nice to be able to run 10's with my guild and then snag a 25 pug whenever I felt like it.
Guess I'll just stick to guild 10's whenever I have the time. |
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Edited by Evonne on 11/19/10 7:54 AM (PST)
It's not a Tabard, its a shirt. ...which shirt?! :( I have no idea why this is driving me mad, mind you. But it is. |
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It's not a Tabard, its a shirt. You can check out his armory and see that it's a recruit's shirt. You just might be able to buy it off a certain vendor in the Southshore timewarp instance were Thrall is captured. |
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Edited by Evonne on 11/19/10 8:02 AM (PST)
Curse you, Sariias. Curse you and your logic.
(Also, I feel incredibly dumb for not thinking of that. Thank you.) Also, now that I have viewed his armory, I cannot unsee what has been seen. |
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Seriously, Wargallow. Pants.
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Edited by Mixtape on 11/19/10 8:05 AM (PST)
I usually rostered 50 people back in classic for raiding. That target would go up to the 60-65 range during the traditional transition periods around fall and summer. Yeah, I've found that 25+ dedicated raiders will generally make a 5-day per week raid schedule fairly easily. I don't think that the 25 player groups are going away unless it is ridiculously easy to progress in 10 player modes. Even then, as I've stated before, I think people are overestimating the difficulty that a 10 player mode can entail. I really do believe that the competitive raid guilds will be as flexible as possible to defeat each encounter based on the composition that is both efficient and effective, be it 10 or 25 player. |
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I'm a Fury warrior, a raging berserker.
A fur loincloth > pants. L2Conan |
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10 mans are gonna be for progression, 25 man raid will be for alts/pugs and maybe select bosses if they are easier than 10 by a considerable margin.
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We still plan on running 25's. It's just the venue we prefer.
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I prefer 10s myself, I never really got into the 25 man raiding
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WW is still doing 25s
I'm shocked so many high-end competitive raiding guilds are going 10 because they think it's the pro thing to do. The grass isn't greener, guys. And if someone screws up in 10s you hate them twice as much. Or rather 2.5 times as much. ______________ http://www.fanfiction.net/u/2348118/ |
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Edited by Belghast on 11/19/10 12:31 PM (PST)
We took a vote a month or so back, and overwhelmingly folks preferred 10s. So we are planning on breaking into 3-5 10 man groups and continue that way. Going to try and get as many of them running on one night as possible, that way as folks gear up and want to start raiding they can begin working their way into empty slots left by absences.
On a side note.... as a leader I just don't feel 25 man raiding is worth the administrative and management hassle. In 10 man raiding, problems are easier to diagnose, solutions easier to see when not having to deal with so many competing personalities. Less drama + less hassle = more enjoyment in my book. So I am very happy at the thought of leaving behind the herding cats feeling that 25s had (and 40s were even worse). We had 3 10s that were run by Stalwarts, and a 4th that included several stalwarts on it. Overall it worked pretty well, each was at a slightly different progression rate, but overall the various teams helped cross train the others. When a player was unable to make one night, we often times swapped spots with another member from a different night to cover both. I honestly don't forsee extending the number of 10s any more difficult than what we already have done. |
