individual ice lance/frostbolt damage isn't crazy. it becomes a problem because of the amount they can chain instant casts. 1 or 2 ice lances aren't crazy, but when you have things like an on demand root through imp cone of cold and improved (pet) freeze, you see ice lance rushdown. Ice lance crits for 12k by a mage in pvp gear, on a person in pvp gear. spellpower procs/spell power debuffs do add to this damage that can make them crit for 13k to 18k in pvp gear. once again the individual damage isn't overpowered. it is how many can be chained with nova, imp CoC, pet freeze for FoF procs, and possibly FoF from ice armor. the frost tree CAN create an ice lance zerg down playstyle, but outside of that, the playstyle is fine.
the things that should be looked at for nerfs that would make sense and change the situational ice lance zerg down.
changing imp cone of cold. instead of rooting, maybe it should grant the mage 5 percent haste for 5-8 seconds. keep in mind CoC won't always be used depending on positioning so there won't be a constant 5 percent haste uptime.
changing imp freeze. i don't know how this would be changed because pet freeze became usable in the frost pve rotation, but it should be looked at.
taking ring of frost off of coldsnap.
looking at mage armor. (maybe just a flat magical damage reduction like what spriest have and 15 percent magical CC reduction)
changing the way FoF procs off of ice armor. i think it should still proc from being trained, but maybe some sort of internal CD for FoF procs specifically from ice armor and not frostbolt.
i know people say frost control needs to be nerfed. if imp CoC root is taken away and ring of frost was taken off of cold snap, then that would be enough. The loss of winters chill is enough to make up for the rest.
purge and priest dispel could possibly be limited to one instead of 2.
mage spell steal have a 5 second CD or whatever the CD the felhunter pet has. i think it's 7 or 8 seconds.
What I don't agree with on these forums or AJ forums are the claims of mages are overpowered at 80 and the same amount of overpowered at 85. this is simply not true. at 80 mages are obviously overpowered, but they arent as overpowered at 85. people don't go from full to 20 in a deepfreeze, it is more like 40-50 in pvp gear which happens every 30 seconds.
people base a lot of what they think about cataclysm off of 80 pvp. people are complaining about feral druids killing people in pounce and frost mages killing people in 4 ice lances. ive even seen exaggerated numbers of 20k ice lances on 1500 resil which is mathematically impossible, mine usually crit for 6k to 7k on high resilience on live.
people need to know that some specs are really overpowered on 80 because iLvLs became high in WotLK, so people can have a lot of crit and mastery.
for example i have 16 percent haste, 15 percent mastery,and 20.5 percent crit chance from gear and talents(61.5 percent on frozen targets). This isn't possible at 80. mages will have 2-5 percent haste, 20 percent crit, and no stats geared/gem toward mastery because crit should be geared/gemmed for first. this stat imbalance is the same for feral druids.
people always post the video of the mage playing shatterplay without putting any context on the damage. they are facing a Warrior/Mage/Druid that stands in the open a lot. The mage jamageqt and shadow priest mouzi are constantly swapping and taking advantage of the opposite team's positioning which allows for swapping damage pretty easily. This has more to do with positioning and the fact that resto druids can only lifebloom one target now, so they are the weakest healer to damage swaps.