Give me one good reason....

Traps can miss and be resisted making the chance of them working slim they also don't benefit from spell pen or hit.
Trap launcher can't be macroed and requires 3 buttons to use
The only pet heal is on an exotic pet even though its weak
Traps that are launched have an arming time and require aiming
Our MS costs 15% of a very slow renewing resource while all others are free and part of existing abilities
Disengage only stops about 40% of the damage incoming
Disengage doesn't stop dot damage even though it barely stops normal damage
Feign death can be resisted
Tranq shot costs 35 focus
Edited by Segway on 11/20/2010 2:21 PM PST
Reply Quote
87 Human Hunter
5610

Disengage only stops about 40% of the damage incoming
Disengage doesn't stop dot damage even though it barely stops normal damage


wut
Reply Quote

Disengage only stops about 40% of the damage incoming
Disengage doesn't stop dot damage even though it barely stops normal damage


wut


Most spells and abilities damage through disengage now for whatever reason.
Reply Quote
100 Human Paladin
6070
Deterrence does seem buggy.

But the op isn't in anyway useful.
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)

Reported!

[Close]