As I am seeing it now, every one is saying to just heal the beacon target for holy power and then use light of dawn, word of glory and holy shock on the raid/group. In a five man this is fine. In a raid this doesn't always work. Healers are reactive, not a rotation spec. In a raid the tank may be full (due to other healers) and the raid is taking a lot of damage. So in this situation you need holy power, but healing the tank is just plain stupid just because you get holy power from beacon. So you use single target heal and hope for procs on daybreak so you can continue to spam holy shock till you get enough holy power to raid heal more. I under stand that there are more options there than that, but my point is, spending three points on a talent that makes beacon almost useless is just wrong. No holy pally is comfortable leaving the beacon target alone to heal the rest of the group. This makes beacon only good for the holy power and its main ability useless since nobody else gets direct heals. So we spend four points to pigeon hole ourselves into healing one target for more of a resource that is NEEDED to do our part as healers and ruin a perfectly good support talent in the process. Beacon is a great talent that never gets used because we are all so hard up for holy power regardless of the fact that the beacon target needs heals.
so when the time comes to raid heal I would like to heal the raid and let the full beacon target reap the benefits of my job well done, and throw a few heals to the beacon target to fill the gaps that beacon cant fill. While doing this I would also like to be able to generate holy power consistently without over healing and just being wasteful by healing the beacon target unnecessarily. To me that sounds fun and what healing is all about. Be quick to react and manage health by rate of decline.
Maybe a change can be made to tower of radiance. So you get a 33-66-100% chance to gain holy power when healing the beacon target, but also gain 10-20-30% chance to gain holy power when healing anyone other than the beacon target. As it is now, holy power is abundant for tank healing. But if you make it attainable for raid healing, the clunkyness would subside a bit and the beacons primary function would be used.
Another change that could be made is to beacon, so it balances with tower of radiance a little better. right now if you heal the beacon you get nothing unless you have more points invested in tower of radiance. So maybe the reverse could apply here. When you heal the beacon target, the five lowest health players within a ten-fifteen yard radius will receive 10% of the heal. Or 50% of the heal can be divided among the five closest players within ten yards. in a way this would put beacon as a constant 150% healing ability in the best of situations and there would still be only six targets being healed like all other A.O.E. heals. It would also be small enough but still useful given the amount the tank is normally healed for. This would also be reminiscent of the old holy light glyph that would splash to nearby players.
If you combine those two Ideas it could be very interesting and no talent point is wasted. You could even make the new beacon glyph do this splash effect since I have heard that beacon will now be a five minute buff. The only problem I am seeing is the idea of having so many "free heals".
I would love to hear some opinions and ideas from all healers about what I have said. Thank you for your time and I hope I have inspired a few of you.