A simple way to fix combat
Call it what you will, I'm feeling rather uncreative this morning.
If Combat is supposed to be all about hard hitting generators, then support it via mastery. Whatever happened to the "More active damage, less passive damage" philosophy?
With a name like "Dirty Deeds" I think the Mastery points should make all abilities cost less energy to use. :D
I suppose they would be done dirt cheap. And considering the original talent we had by that name lowered the costs of our openers, it fits. But...but then Combat would be ludicrously energy capped!
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