omg! blizz did something kinda cool!

85 Night Elf Rogue
8390
Rogues

Deadly Poison base damage and attack power coefficient have been increased by 30%.
Venomous Wounds base damage and attack power coefficient have been increased by 30%.
Talent Specializations
Combat
Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.
Bandit's Guile now gives 10/20/30% increased damage as the rogue gains greater insight, up from 5/10/15%.
Bug Fixes
Bandit's Guile now applies more consistently to all of the abilities it's supposed to modify.
Player guardians and temporary pets now stop attacking when a rogue uses Vanish, but city guards will not.

ROTFLMFAO!!!!!!!!!!!!11111
Warlock

Bane of Agony damage has been reduced by approximately 12%.
Bane of Doom damage has been reduced by approximately 12%.
Corruption damage has been reduced by approximately 12%.
Death Coil damage has been reduced by approximately 12%.
Drain Life damage has been reduced by approximately 12%.
Drain Soul damage has been reduced by approximately 12%.
Immolate damage has been reduced by approximately 12%.
Incinerate damage has been reduced by approximately 12%.
Rain of Fire damage has been increased to be more comparable to other area-of-effect abilities.
Searing Pain damage has been reduced by approximately 12%.
Seed of Corruption damage has been reduced to be more comparable to other area-of-effect abilities.
Shadowbolt damage has been reduced by approximately 12%.
Soul Fire damage has been reduced by approximately 12%.
Talent Specializations
Demonology
Hand of Gul'dan damage has been reduced by approximately 12%.
Destruction
Chaos Bolt damage has been reduced by approximately 12%.
Conflagrate damage has been reduced by approximately 12%.
Shadowburn damage has been reduced by approximately 12%.

Warriors

Cleave damage has been reduced by approximately 17%.
Execute damage has been reduced by approximately 17%.
Heroic Strike damage has been reduced by approximately 17%.
Overpower now does 125% weapon damage, down from 150%.
Rend base damage has been reduced by approximately 17% and percent of weapon damage per tick lowered to 25%, from 30%.
Shield Block now only increases block chance by 25%, but excess block that pushes avoidance plus block to over 100% is now converted to critical block chance.
Slam now costs 15 rage, down from 20, and now does 125% weapon damage, down from 150%.
Victory Rush damage has been reduced by approximately 17%.
Whirlwind now does 65% weapon damage, down from 75%.
Talent Specializations
Arms
Mortal Strike now does 150% weapon damage, down from 185%.
Second Wind now heals for 2/5% of total health, down from 5/10%.
Strikes of Opportunity now does 100% weapon damage, down from 115%.
Fury
Blood Craze now heals for 1/2/3% of total health, down from 2.5/5/7.5%.
Bloodthirst damage has been reduced by approximately 17%.
Raging Blow now does 110% weapon damage, down from 150%.
Unshackled Fury now gains approximately 50% more benefit per point of Mastery.
Protection
Critical Block now grants an equal amount of block chance and critical block chance (1.5% each per point of Mastery).
Devastate no longer provides bonus threat.
Shield Slam: Contribution of attack power reduced to 60%, down from 75%, and base damage brought up so that a level 85 warrior in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact. In addition, Shield Slam no longer generates 30% bonus threat from its damage.
Vigilance no longer provides 3% damage reduction, but still refreshes Taunt and provides Vengeance.


But sadly... whats really not cool at all... sigh.....
Druids

Bear Form now provides 10% bonus health, down from 20%.
Rejuvenation has had its mana cost increased by 30%.

Feral
Leader of the Pack now heals for 4%, down from 8%.
Swipe (Bear Form) damage has been reduced by 20%.

Restoration
Heart of the Wild: the Bear Form Stamina bonus from this talent is now 2/4/6%, down from 3/7/10%.



are you F'n kidding me... Swipe (Bear Form) damage has been reduced by 20%.......

is it just me or does it seem like druid tanks just aren't meant to exist? *shrug* dps I can understand are subject to nerfs/buffs but i just don't understand why tanks (not just druids) are getting pegged for aoe threat - well... cept dks

anyways cool beans blizz on at least some type of rogue buffs and nerfin some ops!







Reply Quote
85 Human Warlock
2280
Sad to know that the locks will still be beating us on meters.


Happy that you're happy though.
Reply Quote
85 Night Elf Rogue
8390
well I had just gotten on the computer, read the notes just about to log on. Looked promising though. Will have to see at raid tonight.
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)
Submit Cancel

Reported!

[Close]