Trinthakiz
80 Blood Elf Paladin
Guildbank
3030
Edited by Trinthakiz on 11/24/10 11:22 AM
**Improved Righetous Fury**
Increase your chance to resist dispel and spellsteal mechanics for pvp by 20/40% each rank. There aren't barely any raid boss or mobs that dispel or spellsteal in the game, and what happened to the old righteous fury talent that resist dispel?

**Act of sacrifice**
Cleanse now removes one moving impairing effects when you cast it on yourself isn't good enough, If we spam cleanse as a gap closer while not healing or dps our kiting target, it would be a waste of mana trying to remove the debuff over n over while being kitted to death.

**Long arm of the law**
This talent should add a debuff on the target called Mark of the crusader (whatever you can call it) to the the long arm of the law talent.
increase chance of getting a HP by 50%/100% on judgement hits. This would create a new set of rotation beside relying heavily on RNG,considering that judgement have 7-8 second cool down...now thats a long time comparing it to a crusader strike with haste effect, which is most likely below 3 second CD with high end tier.

** Pursuit of justice**
- Increase movement/mount speed by 7/15%
- increase the paladins chance to resist snare effects by 15/30%
- reduce the cooldown on hand of freedom by 1 second each time the paladin is strucked by a slow effects. 3 second ICD

** Zealotry **
5-30 yards 20 second cooldown
-The paladin charge with divine strength at its target that have been (applied by marks of the crusader) and if the the paladin is in melee range he strikes consecutively time base on HP.
Deals 60% weapon damage as HOLY DAMAGE each strike per HP // 2 strikes 2HP // 3 strikes 3HP.
-This gives paladin a new choice of damage dealing with physical or spell damage and it fix the Gap closer that the Retribution paladin needs in pvp to be viable. Since Warrior have Colossus smash which reduce targets armor by 100% for 6 seconds.

**Guardian of the ancient king**
This ability would be much cooler if the guardians spirit appears on top of the character, without no legs but upper torso on top of the character.
This would be much more fun for example in Retribution: Assisting the paladins target
When a hostile target is in melee range of the guardian spirit, It would use CS/TV/DS/
When a hostile target is 10 yards away from the spirit, It would use Exo/HS/How

I hope you guys can bump this, or being a paladin won't be competitive or fun without these type of abilities.