I have been noticing some weird characteristics when using the Wild Growth spell on my resto druid while healing in raids, 10 man raids specifically. I use it with the glyph of wild growth as well as lining up the spell with the Soul of the Forest talent (im sure you all do as well, haha):
rejuvenation, swift mend then wild growth.
The issue I have noticed is that when I line up the combo while multiple players need healing, wild growth will do 2 of the problems I am having. It ONLY occurs when I line up the combo mentioned above.
Problem #1 - Wild growth will only affect 1-3 players even if more than 7 players are below 80% health. Now I know the spell says "up to" 5 players (6 with glyph) but WG only affecting a low number of players when a high number of them need healing doesn't sound right. Maybe I'm missing something or it is a known issue the devs know already.
Problem #2 - While using the combo, WG will only affect full health players and will not touch players that need healing.
A bigger problem that I've experienced is when both the problems happen at the same time. WG only affecting 2 full health players when the other 8 players need healing. Now I've ruled out some things that could affect this like being within range of those in need of healing. Tested it while fighting Nazgrim which is a medium size area but rarely outside of the 40 yard range of WG, and I was experiencing the issues mentioned above. I also do not use any healing/ UI add-ons.
I just wanted to see if I was the only player experiencing this or if this a known issue or if I'm doing something wrong so I can fix it.
TL;DR - Wild Growth only affects either 1-3 players when more players need healing and only affecting full health players over lower health players. Only occurs while using the soul of the forest combo (within range of players).