Removing *SOME* CC in WoD

80 Undead Warlock
0
I've always thought there was a bit much CC in the game this xpac, but I never really would have considered it unbalanced. Honestly, what would the response from the community be to something like pvp trinket having 2 charges/reducing its cooldown, or something along those lines before removing CC? Not trying to make suggestions, really just curious.
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90 Orc Death Knight
4035
every class now has some form of 5 plus seconds of cc...some needs to go
Edited by Evilite on 1/9/2014 11:53 AM PST
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90 Undead Hunter
19155
Getting rid of CCs on multi talents tier that some classes have would be a good start (Shockwave/Stormbolt for example, or Narrow Escape and Hunters second tier).
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Every single form of "knockback" effects needs to be scrapped is a good start..
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90 Pandaren Monk
10000
Could probably remove 50% of the CC and it make it much better.

Especially a lot of the instant CC.
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100 Orc Hunter
AJ
12735
I think most CC needs to be removed from the talent trees. CC should be what makes a spec unique. Like wyvern sting, howl of a terror, shock wave, etc. If they are going to put CC on the trees, then it should weighted against other cc abilities, not damage or utility buffs.

Of just keep it how it is now and just tone things down a tad. ^^
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90 Orc Death Knight
4035
Of just keep it how it is now and just tone things down a tad. ^^


like make the cc have a shorter duration?
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90 Undead Priest
17225
My personal list of annoying, yet by no means gamebreaking grievances:

- Psyfriend
- Rainbow Stalin mesmerize pet
- Goats

/personal vendetta against mindless ai npc cc spam
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Community Manager
I think most CC needs to be removed from the talent trees. CC should be what makes a spec unique. Like wyvern sting, howl of a terror, shock wave, etc. If they are going to put CC on the trees, then it should weighted against other cc abilities, not damage or utility buffs.

Of just keep it how it is now and just tone things down a tad. ^^

Our current plans are to do a little of both. We do like CC in talent trees, particularly when they're put up against other CC's in the tier (as you mentioned). You still can only have one of the three, but you get to choose exactly which, and can tailor that choice to your comp, playstyle, raid encounter, etc. Choosing between a CC and a DPS cooldown doesn't always feel as meaningful, so part of our plans for talents in WoD include making those choices make more sense where we can.

Still, we think there's more needed than just shaking talent trees around a bit, so we're going through baseline CC's as well. Some will be left alone. Some will be nerfed. Some will be outright removed. Note that some CC breaks are likely to be nerfed as well in the process, as when there's less CC overall, the ability to remove whatever's left over becomes exponentially more powerful.

Please remember that the expansion is still very much in development, so anything could change at any time. But that's our current thinking.
Edited by Lore on 1/9/2014 1:31 PM PST
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1 Blood Elf Paladin
0
01/09/2014 01:28 PMPosted by Lore
!@#$ling talent trees


BLUE POST AND HE SWORE OMG
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90 Goblin Mage
9490
omg posting in a blue thread

+1 for toning down (instant) cc
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80 Undead Warlock
0
just !@#$ling talent trees


GM said whaaat?
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91 Human Paladin
7110
This is sounding super positive. If this goes through, not to mention the toning down of damage, I'll be looking forward VERY MUCH to WoD.
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1 Blood Elf Paladin
0
This is sounding super positive. If this goes through, not to mention the toning down of damage, I'll be looking forward VERY MUCH to WoD.
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100 Goblin Priest
8655
01/09/2014 01:32 PMPosted by Neraaknan
just !@#$ling talent trees


GM said whaaat?


https://twitter.com/devolore/status/421393699457601538
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90 Undead Hunter
19155
I think most CC needs to be removed from the talent trees. CC should be what makes a spec unique. Like wyvern sting, howl of a terror, shock wave, etc. If they are going to put CC on the trees, then it should weighted against other cc abilities, not damage or utility buffs.

Of just keep it how it is now and just tone things down a tad. ^^

Our current plans are to do a little of both. We do like CC in talent trees, particularly when they're put up against other CC's in the tier (as you mentioned). You still can only have one of the three, but you get to choose exactly which, and can tailor that choice to your comp, playstyle, raid encounter, etc. Choosing between a CC and a DPS cooldown doesn't always feel as meaningful, so part of our plans for talents in WoD include making those choices make more sense where we can.

Still, we think there's more needed than just shaking talent trees around a bit, so we're going through baseline CC's as well. Some will be left alone. Some will be nerfed. Some will be outright removed. Note that some CC breaks are likely to be nerfed as well in the process, as when there's less CC overall, the ability to remove whatever's left over becomes exponentially more powerful.

Please remember that the expansion is still very much in development, so anything could change at any time. But that's our current thinking.


Looking good so far Lore, thanks for the heads up !
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100 Tauren Druid
18070
01/09/2014 01:28 PMPosted by Lore
You still can only have one of the three, but you get to choose exactly which, and can tailor that choice to your comp, playstyle, raid encounter, etc.

Druids have 2 full talent tiers dedicated to CC. Perhaps merging them into one and dropping stuff we don't use?
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96 Human Hunter
3825
Would be cool if baseline traps were removed and placed where intimidation is. Slight buff by making traps AoE.
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90 Orc Death Knight
4035
This is sounding super positive. If this goes through, not to mention the toning down of damage, I'll be looking forward VERY MUCH to WoD.


alrdy am, seems like pvp is finaly getting some attention :)
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