Rejuvenation, Regrowth and Healing Touch are close to each other on cost, and we dont get Nourish (Our cheap 'AutoAttack' Heal) until 78, Whereas Priests, Paladins and Shaman all get theirs rather early on by comparison.
So my issue is that i only have my 3 biggest heals to choose from, and that makes it virtually impossible to heal all 5 members of my group without nearly going OOM in the process. Case in point was SFK. Was wearing all quest greens/blues, had about 2k Mana, and each heal cost me about 200 mana. First boss nearly wiped us thanks to Asphyxiate, lost the Tank twice and was OOM for most of the fight. Only downed him thanks to a Demo Warlocks Voidwalker.
SFK isn't the only dungeon I had Mana issues, i have to drink after every second trash pull, while other Healers (While im DPSing) only seem to drink before/after a boss.
Am i the only one having this issue, or do i just suck at low level Mana?
Why is Nourish at 78? Shouldn't we get it MUCH earlier? Even if the 20% boost for HoTs only comes into effect at that level, it would alleviate *my* Mana issues.