I never said you don't need to choose between dungeons or no dungeons. I offered you options that you could have taken to both do dungeons and quest and still not "over-level" as you call it. The options might not have always been ideal, but you can't always have the best of everything, sometimes when you want B, you have to give up a bit of A. The point I'm making is that the compromise was less for players in your position than what players in the opposite position now face with the loss of what they had.
The thing is, can't this be turned around and said about the people on the other side of this little...argument?
You called me selfish with little provocation. If people want to level faster, they can work towards and wear heirlooms. Before, I had the option of playing through and being within 3 levels of the leveling range at all times. With 4.0.3a, I lost that option for new content I wanted to experience at the appropriate level. This is giving me back that option and barely taking anything away from people who see leveling (...when they bought an MMO) as a grind and nothing more.
I'm perfectly fine with others having the option to level faster. The option for me to level at the appropriate level while being able to do dungeons was removed, and put back again now. Removing leveling entirely is a step too far in a game such as this to me, but I'll deal with that if it ever happens.
So yeah. You don't need to jump at me, dude. Just because I said you were complaining doesn't mean I was belittling what you were saying. :(
In fact, it does belittle what I say. Rather than offering a logical counter-argument and respecting my stance you simply shrug off what I said as being "complaining" and obviously not worth your attention.
The logical fallacy of your current stance is that your supposed "options" which allow people to level faster are a baseline in this situation. You can take them out or add them in in this situation and the result is the same. Yes, they're a way that such people can choose to level faster, but that's not what we're arguing over. I didn't say they had no options left, I said they had less options left. This was another option they had to separate themselves, with the opposing option to be to NOT wear heirlooms, to turn off XP if you get ahead and other such things to reduce your impact. And then, of course, the biggest option of all, to simply make multiple characters to spread them out amidst all the content (which is my personal plan).
Lastly. You act like I called you selfish AS a provocation, which is untrue. Whether or not you're provoked is up to you, but it was simply an accurate assessment given the situation. It would be difficult to objectively refute it, due to the inherent nature of what you're suggesting, limiting the options of others in favor of your own personal convenience. Which is really the crux of the issue here. No options were limited to you before this change, it was just not as ideal for you to have to make a choice, it was inconvenient. While that can be understandably frustrating, don't confuse it to an option lost.
Now, due to how arguments have panned out in this thread, I've had to be rather heavy on one side as opposed to the other, which I don't like. As I mentioned, I don't care so much about the change, and the only reason I seem so heavy on one side is because one side is clearly losing an option to give the other side a bit of convenience. However, I want to bring up a point of my own in favor of the side I've ended up arguing against for much of the time.