Schnorki, the author of the old threads, did some testing, and has this to say
Ended up procrastinating again and adding some DPS calculations to my lvl 85 gear spreadsheet...figured it's a quick small step from that to an effective self-healing comparison.
- assumed gear was full epic t1 s9, geared towards haste > crit > mastery
- spriest healing includes VE and DP-healing
- feral healing does NOT factor in nurturing instinct (rogue/warr do include quickening/dressing)
- stam-buff-talents aren't included, so really the lock heals and such go up even further. neither is the fact that melees tend to have more life to begin with (all based on how much life a spriest in that gear has)
- rotation: dots up, blast at 3 orbs, fiend on cd, flay to fill
Visit the link below for a table:
Note: Tables are hard :-\ If anyone knows a way of making one in the post, without requiring people to view an img, that would be greatly appreciated.
Out of all the self-healing classes, shadowpriests are bottom tier, if not the bottom rung, which is an awful place to be for the class that was made popular by its vampiric aspect. Here is a list of suggestions from the other threads that the community has come up with to fix this problem:
-Add a glyph that reduces damage done while buffing self healing done by VE
-Add a glyph that removes the party healing component while buffing the self heal component
-Unlink VE from VT in the talent tree
-Make VE a talent that reads, "Fills you with the embrace of Shadow energy, reducing all shadow damage caused by 33% and causing you to be healed for 25% of any single-target Shadow spell damage you deal.
-Make VE scale off total life of caster
-Buff VE and remove the group healing component, and then add a glyph that reduces the amount of self-healing received while adding a group heal component
If I missed any, let me know and I'll add it to the post.