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Effective with next week’s raid resets, we will be making some targeted difficulty adjustments to a few encounters in Siege of Orgrimmar. Overall, the difficulty curve in Siege has met our expectations, and while there are some major challenges deep in Garrosh’s sanctum, we see raid groups continuing to make steady progress at all levels. However, there are a handful of encounters at specific sizes/difficulties that present a disproportionate jump in challenge, and so we’re making some adjustments to smooth out the difficulty curve overall. We wanted to provide a bit of advance notice, both for guilds that are extremely close to kills and want to get in under the wire with the coveted “pre-nerf” kill, and to provide some hope to those who are looking at the wall ahead of them and despairing.
We will be reducing the health of the Kor’kron troops in 10-player Normal and Flexible difficulty, because smaller raid groups have fewer tools to deal with the various enemies, and are further impacted when a portion of the raid must break off to deal with towers. No changes to Heroic difficulty at this time.
Thok the Bloodthirsty
We will reduce Thok’s unavoidable Fearsome Roar and Shock Blast damage in 10-player Normal, Heroic, and Flexible mode – again, smaller raid groups have fewer raid cooldowns to handle the increasing damage as Acceleration ramps, and we’re seeing 10-player groups and smaller Flex groups having much more difficulty with this encounter than their 25-player counterparts.
This encounter’s Heroic mode is a huge step up in difficulty from the preceding 11 bosses. We’re looking to smooth out that spike somewhat, while still keeping the fight quite challenging. The following changes apply only to Heroic difficulty: We are reducing the unavoidable raidwide damage inflicted by Magnetic Crush and Shredders’ Overload, as well as the damage from Superheated (to make belt groups’ lives a bit less painful when an Overcharged Laser is active). We’re also reducing Disassembled Turret health. Finally, on 10-player Heroic only, we’re reducing the health of Crawler Mines, since 10-player raids have fewer available tools to keep them controlled.
Paragons of the Klaxxi
Moving on to Heroic Paragons, we’d like them to continue a steady increase in difficulty that culminates with Garrosh. They’re already pretty close to that, so we’re just making a couple of tweaks here, reducing the damage of Multi-Shot and Fiery Edge on Heroic difficulty. This should keep most of the coordination difficulty of the fight, but reduce some frustrating deaths due to burst damage interactions between different abilities.
We have no further changes planned at this time, but we’ll continue to monitor players’ ongoing progress through Siege of Orgrimmar, and may make further adjustments if needed.
Edited by Watcher on 1/17/2014 1:45 PM PST
Do you recognize that reducing the damage from both Magnetic Crush and Overload on H. Siegecrafter Blackfuse will probably just result in guilds using even fewer healers on the encounter in 25-man heroic mode than they already are? Guilds are already 4 healing this boss by default because the damage output is so abysmally low.
Are you guys paying attention to healer balance at all this tier and how heavily it's impacted by what encounter damage looks like? Are your eyes closed? Because it's pretty awful this tier. SoO has been a huge disservice to every healer that is not a disc priest.
Edited by Meioh on 1/17/2014 1:46 PM PST
Not like it's a big deal to us since we've finished, but you should have given people more of a heads up than 4 days? Lots of guilds don't raid anymore for the week, so this "advanced" warning isn't going to do anything for them.
please push this back 1 week? We're close to killing siegecrafter... would be exceptionally disappointing not to kill him before the nerf. Especially since we lost a raid day this week because the servers were down...
Edited by Pennike on 1/17/2014 1:59 PM PST
I agree with this. I wonder if there will be a way to turn these nerfs off? Or possibly the ability to turn future nerfs off?
[quote="113045531284"]Do you recognize that reducing the damage from both Magnetic Crush and Overload on H. Siegecrafter Blackfuse will probably just result in guilds using even fewer healers on the encounter in 25-man heroic mode than they already are? Guilds are already 4 healing this boss by default because the damage output is so abysmally low.
Pretty sure that the reduction in damage was on 10 man heroic only and not 25 man. so this should not affect how 25 man raiders do this encounter.
Actually reading the post before engaging the reply key is always smart :)
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