Holy pali pvp
Hpal's right now are middle of the pack (Druid>=Shaman>Good Monk>Paladin>Monk>Priest). If you considered playing a Resto Druid/Sham over a Paladin I would do it in a heartbeat. However if you do decide to stick with a Paladin expect the following.
Extremely Strong Cooldowns: Your healing cooldowns are extremely strong compared to any other class. If you cycle through your Wings, Guardian and Divine Favor to keep your team offensive your chances of winning will increase by a lot as long as your partners are doing their parts.
Great Utility: Your Utility will once again, allow you to keep your team offensive, if playing with a mage for example you can BoP him to keep him offensive, rather than having him block. You can also BoP your team out of any physical CC thus allowing them to stay offensive. You also have double freedoms to keep your team offensive.
Trouble with CC: You will have trouble with cc as a paladin due to the lack of ways to stop/get out of cc compared to other classes. I can go into a ton of detail about this if you wish, just let me know.
tl;dr You will be a god at keeping your team offensive until you run out of CDs, at that point you will simply fall behind and eventually lose in the late game.
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