Another time, Ghostcrawler said:
Now long term, something we are going to explore a lot more is just plain juicing up hunter melee capabilities. You've got mail and you've even got some melee weapon strikes. If those were actually scary abilities, then a melee (or caster) class that closes with you risks taking a beating. The hunter could choose to flee or stand and fight. We're not talking about giving hunters a viable melee option (like Survival has flirted with a couple of times). But imagine your melee damage was 80% of your ranged damage. Ranged would always be preferable, but melee would be a decent last resort rather than pretty pathetic (as it is now). I want to stress that this is a long-term change, not something you'll see in the next patch or two, and I'll be the first to suggest that it may not work out. But it is an idea we're discussing.
When I play on another ranged class, like a mage, and I have to kill a hunter, I just stand on the hunter and spam slows and instant attacks. This feels dirty, like I'm doing something I shouldn't be able to.
Shouldn't there be more of a penalty for standing on a hunter than there is? Should it be such a rewarding strategy?