It's no secret that dispels of all types are very overpowered, they never fail, they're instant and they have no CD and they're pretty cheap mana-wise, both at 80 and 85. Has any discussion been going on about how to make dispel more of a decision? I never thought mana was a good way to balance dispels, I think it would just lead to obnoxious mana wars where teammates are pressured to finish a fight/match before they're healers oom.
Personally I think having dispel success rate DR in percentages (maybe 100-80-60-40-20-0) with a reset time of 10 seconds is a feasible method. Only drawback I could think of is for non-magical CC like Hex, decursing DRs would probably be at 100% whenever you want to use it...does anyone else have any ideas?