Topic
(Locked)
Updated Balance Thread--12/2/2010
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I noticed that you used a 1.02 armor modifier for the ASD meta. I'm curious to know if there is a reason you chose ASD over ESD (+5% block value). By playing around in your spreadsheet, I attempted to model a switch in metas. Specifically, I modified: At the time of publication, the ESD was bugged and only provided 1% block value. I believe this is still true, but have not tested due to astronomical meta gem prices. *I'm not sure if 70% instead of 65% is legit. Does anybody know for certain? I believe so. At least, that's the intent. The 1% SBV meta gem gave 62% reduction when I tested. Also, making this change to gearing still doesn't bring warriors into parity with paladins, but it does narrow the gap a bit. Druids and dks, meanwhile, move from slightly better to slightly worse than warriors in this model. Yes, from looking at it quickly, it moves warriors and paladins ahead, but warriors benefit more than paladins (due to crit block). |
#241
12/14/2010
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Kithalt and Zarko, thank you for your responses.
Following your feedback, I changed the numbers to 31% and 62% and reran the calculations. We still see improvement by moving from ASD to ESD, but the magnitude is smaller than we saw at the 35/70% level. Damage is reduced from 1,817,223 to 1,804,569 while net healing declines from 1,647,187 to 1,634,990. Both of these are reductions of less than 1%. Hopefully either the tooltip or the effect of the gem will be fixed soon. |
#242
12/14/2010
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Zarko:
Which version of Shield Block are you using? Blizzard: Warriors Does this fix invalidate Zarko's assumption? Is it a significant enough change to be worth revising this thread? |
#243
1/22/2011
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First of all: Thank you for reading the thread carefully enough to notice which version of SB I used. I can revise the OP if you like. I update the spreadsheet for "current" theorycrafting. https://spreadsheets.google.com/ccc?key=taOlTUl1g9aM_kMcTYYtnmg&hl=en&authkey=CJSy044F#gid=0 I don't generally bother with updating the OP because it's somewhat time consuming and the SS is easier to keep up to date. The change is a straight nerf to the skill Shield Block, but generally doesn't really impact things all that much. SS also includes updated assumptions on Savage Defense, including it being affected by bear form's AP boost and the updated vengeance assumptions. Updated |
#244
1/22/2011
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Because people used seal of insight back then right. Yes. Yes we did. People still will, too. When the fight lasts for 4 minutes and you have a fine threat cushion after 60 seconds ... why not switch? |
#248
2/25/2011
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1. Damage is valuable. 1. Saving your healers mana is MORE valuable. 2. The "math" was done assuming a 1min threat buildup, then using self healing. If after one minute+full vengeance, you don't have a threat lead big enough to worry about that ... well, sorry. It is based on a theoretical fight. It doesn't exist in the real game. |
#250
2/25/2011
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This analysis has zero real world value. We do not exist in a vacuum, we do not have one style / type of Boss that we attack, we do not all have the same Raid composition at every boss, we do not all get the exact same RNG and we are not able to use the exact perfect rotation each and every time to obtain maximum results due to encounter mechanics. Don't nerf me bro! |
#253
2/25/2011
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Edited by Euliat on 2/25/11 7:47 AM (PST)
Oh, it doesn't occur in real situations? Now how did you arrive at that with zero supporting evidence? Saying you can manipulate numbers to show what you want proves nothing. You need to show that he manipulated the numbers to prove something, which you haven't, because you can't. |
#258
2/25/2011
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The fact that it does not occur in real world situations invalidates that data set. Tanks do, in fact, get attacked by bosses. Simulators work by simulating a real situation AS CLOSELY AS IS REASONABLE. There is no such thing as a perfect simulator, so you're basically saying that hundreds of theorycrafters and sim makers over the world are completely invalidated. What do we have here? We've got some numbers that show that when tanks are being hit, they're not taking around the same amount of damage. No one is saying "WHELP HERE'S HOW IT IS, NERF PLZ". The only reason you're attacking these numbers here and now is because you don't want to be nerfed. |
#260
2/25/2011
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