Topic
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Updated Balance Thread--12/2/2010
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Could you calculate 2 SB a minute? I'm not understanding why you dont.
I mean, there's no flexibility or "saving it" concept to this. It's on a 30 second cooldown exactly. We're going to be using it every time it's up short of a complete gimmick of a fight. |
#21
12/2/2010
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Edited by Zarko on 12/2/10 5:42 PM (PST)
Could you calculate 2 SB a minute? I'm not understanding why you dont. I don't do it because then I'd have to calculate all the other cooldowns, but here you go: Just damage taken: Warrior with SB on CD: 1,815,759 Damage taken less healing: Warriors with SB on CD: 1,645,874 For comparison's sake, the original numbers: Warrior (w/1 SB per minute): 1,879,506 Warrior (w/1 SB per minute + healing): 1,707,325 Edit: And for completeness's sake, here's with zero SB: Warrior (w/0 SB per minute): 1,987,437 Warrior (w/0 SB per minute + healing): 1,815,257 If I include 2 SB's per minute, I get people who say that "we're balanced around using SB constantly!". If I put zero SB's per minute, I get people who say that I'm biased towards Warriors. The fact of the matter is that it doesn't really make a big difference either way you decide to do it. In addition, using abilities like Divine Protection and Barkskin on CD aren't really great ways to use them. It's much better to wait to use them for burst. The minor cooldowns just don't reduce a ton of damage. |
#22
12/2/2010
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Edited by Matayas on 12/2/10 6:00 PM (PST)
This forum keeps eating my posts.
Did you factor in using Barkskin/etc every minute if shield block is being used once per minute akin to them? Maybe you already wrote this and I missed it. I'm just skimming forums between trash packs atm. |
#23
12/2/2010
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Please calculate Data of Rune of Swordshattering (Runeforging Enchant)
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#25
12/2/2010
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Edited by Taihou on 12/2/10 6:41 PM (PST)
My main concerns is if WoG and bear armor (bug/fix) aren't dealt with. Obviously with those 2 things fixed, the numbers are very close. My other issue is that warriors are still last in physical damage(even if it is close) and they aren't even close to the others when it comes to magical since warriors take more passively and 1 SB does not compare to any of the other 1min CD.
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#26
12/2/2010
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Edited by Matayas on 12/2/10 6:34 PM (PST)
No he didn't factor in the other tank cooldowns, that's why he only did 1 SB per minute originally. If that is the case, we're still missing a CD. |
#27
12/2/2010
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Please calculate Data of Rune of Swordshattering (Runeforging Enchant) Why? Yes, it will provide more mitigation. However, it will only provide roughly 1.5 hits in comparison to his current value (and remove that much from the heal) for a net of about 1.07 hits stopped. We're going to see that much deviation just from the Sim and you'll see more than that depending on the DK playing. If you want to know the respective value, there is another thread or go post in the DS thread and I'll post lots of numbers, otherwise his numbers are still basically there. If that is the case, we're still missing a CD. That is why he only used one. That leaves the other one (you're on a 30s CD here) as your one minute CD. Either way, you're not talking huge changes. Read his previous post on the matter. |
#29
12/2/2010
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Edited by Charsi on 12/2/10 6:45 PM (PST)
If that is the case, we're still missing a CD. Except you can't use it that way. You cannot SB at t=0, t=45, t=60. |
#30
12/2/2010
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Edited by Matayas on 12/2/10 7:11 PM (PST)
Please calculate Data of Rune of Swordshattering (Runeforging Enchant) Oh I get it now. Sorry my brain isn't working. I ran out of coffee today. Add that to http://us.battle.net/wow/en/forum/topic/1196140528 and if anything shield block might end up a little overpowered. I still think we need some form of spell dmg reduction cd though. Even if its minor.(But that is a different subject, outside of this dmg discussion) |
#31
12/2/2010
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Except you can't use it that way. You cannot SB at t=0, t=45, t=60. I know it doesn't work that way. Every calculation in the thread is theoretical which means each equation makes assumptions and depends on a number of variables. His thought process was to include one occurrence and leave the other so that he wouldn't have to try to plug in the various 1 minute CDs for all other tanks; he could just say that omitted reduction is equivalent to the other CDs and call it there. Yes, he probably should just leave it out. However, he explained why he did it that way. It's a completely valid reason to do what he did. You can argue that it isn't truly a CD if you're chaining it to actually get that reduction. Go ahead, but you complicate the model and have to then branch into a giant mess to compare the different classes. His goal was to provide the best baseline he could without complicating the model. |
#32
12/2/2010
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Edited by Taihou on 12/2/10 7:22 PM (PST)
I agree with Zarko's use of 1 SB as the best compromise for the situation, but it does mean that warrior numbers should be ahead of other tanks with it considering the limitations Charsi mentioned plus it not mitigating any magical damage.
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#33
12/2/2010
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I am also wondering Zarko if these numbers are based off the old SB or the possible hotfix that was posted about? If not, could you post those numbers? Thanks for the good work. I'll second this question. We're you able to include the additional critical block that is apparently provided by SB, but not in the tooltip? (btw, thanks also for copying that over from the EU forums) Or are you treating that like a bug? |
#34
12/2/2010
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Yeah, imagine if we then had to involve all the 1 min CDs in this sim. Then we would get into some seriously murky situations where we have 2 sbs a minute compared to a single barkskin, compared to a single pally/dk equivalent CD.
This isn't realistic because I know we all don't use those 1 min cds exactly on CD. I know I use them for say, the first few seconds of the pull, aka alpha, then we also use them for scary situations where our healers are stressed, but we're not ready to use our big CDs. Say something like, oh no, 3 healers got spiked in HM marrowgar(relevant content mirite?), pop barkskin, require 20% less healing from strictly physical damage. One thing I certainly do know right now: Paladins are the tank by which all others are going to be measured against with WoG like this. Which really is not a good byproduct of the whole self-healing thing. We've known this for a while, well..it's been talked about even since DKs were the talk of the town, every 5 posts we'd see towel chime in with his, "Don't forget about WoG guys!" mantra. I really do agree with him though, as I have on previous occasions, spamming a heal ever 3 HoPo in challenging content is nowhere near fun. Not even close. It's not compelling gameplay, it's not interactive, it's passive advantages which requires all of one button pressing with a pseudo-cooldown(aka gaining 3 HoPo). I realize that WoG is in a very difficult situation. If they make it marginal, paladins will never ever use it. It'll be relegated to the trash category and people will years from now harken back to the time when it was, "useful." Though if they leave it is, guess what Paladins, get used to spamming that baby to work at maximum efficiency. Otherwise you're going to be, "doing it wrong." I thank you immensely for your efforts Zark again. I'm actually amazed that Druids are in such a good place(without the bugged armor that is), when only a few weeks ago druids had just come off their big nerfbat session and looked the worse for wear. |
#35
12/2/2010
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Edited by Zarko on 12/2/10 7:52 PM (PST)
I agree with Zarko's use of 1 SB as the best compromise for the situation, but it does mean that warrior numbers should be ahead of other tanks with it considering the limitations Charsi mentioned plus it not mitigating any magical damage. There's almost no difference between being 1 damage ahead, and being 40K behind. It's one hit. The difference between DKs and warriors, for example, is one hit. Anything within one to two hits is fine to my mind. Really, anything within 10% is all fine. It's all in the neighborhood where you don't notice it. There's still a larger difference between a tank who keeps his debuffs up and one who doesn't. Skill with communication and positioning probably matters even more. Please calculate Data of Rune of Swordshattering (Runeforging Enchant) I figured I'd do this for completeness's sake. I only did 10 runs, while Dos did 50 for the original sheet, so this has higher error bars, as it were. Damage taken (no healing): 1,933,038 Damage taken net (50% overheal): 1,531,347 Not terribly surprising. I think we all knew that 4% avoidance is better at pure damage mitigation. I would still use the Stam/Armor runeforge as a DK. Thanks for the good work. I'll second this question. We're you able to include the additional critical block that is apparently provided by SB, but not in the tooltip? (btw, thanks also for copying that over from the EU forums) Or are you treating that like a bug? Yes. Sorry, I forgot to mention this in the OP. I believe this change to be intended, not a bug. It fixes several scaling problems that SB had previously. |
#36
12/2/2010
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Now here's the second part of this post: Zarko, Nice work as always. Don't disagree with any of your choices, but I've got some clarification questions. - WoG scaling with Vengeance or no? - Is WoG 50% overheal or 12.5% from the last version? - Does "No WoG' include both SoI and Divinity? - Others have already asked but I may as well, but which version of SB? - Is Warrior using IV? |
#37
12/2/2010
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Zarko, And thanks, as always, for reading and for all the help. I - WoG scaling with Vengeance or no? Yes. It's been like this for a while now. I gave the value for not using WoG (which is what happens when you take away vengeance scaling). That was sorta what I did instead (since the value is very similar to WoG with no vengeance and not using SoI). - Is WoG 50% overheal or 12.5% from the last version? Since GbtL still has the overheal, it's the 17.5% overheal that I used before. That number is a bit of a simplification, but it works. - Does "No WoG' include both SoI and Divinity? Yes. The number for SoI and Divinity is really similar to the number for no Vengeance WoG and no SoI, so I just chose that one. - Others have already asked but I may as well, but which version of SB? the one that I posted about today. It seems the most likely version. - Is Warrior using IV? Yes. There's a new summary page on the Google Docs sheet that has a lot of the nitty gritty details, so I didn't post them all in the OP (I thought it was harder to read that way). Still not using Blood Craze because it's still really bad. |
#38
12/2/2010
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I'm sort of surprised that the SB change doesn't move warriors ahead more, but I guess when you increase a relatively small amount it just doesn't change much.
Tanks look pretty close in terms of total damage taken. I guess if that's their goal, they've succeeded fairly well once they fix the "obvious" stuff. |
#39
12/2/2010
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Ok, cool thanks. When I get home this weekend I'll check it out in detail.
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#40
12/2/2010
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