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12/04/2010 3:17 AMPosted by LunescarOffensive dispels don't need any work....they just need to do another pass at what buffs you can dispel and what you can't.
12/03/2010 7:19 PMPosted by RoghtarMana cost will never be a factor when deciding whether or not to remove a 30sec - 3min cooldown.
The answer is always yes.
Cooldown would balance 1v1, but cause issues in group play.
I can see some merit in the peggle idea.. =p
What dispels need is opportunity cost and a deterrent to spamming. Some ideas:
Spam deterrent: Mana cost doubles each cast (lasts 5 seconds). This would mean a single though-out dispel would be fine, but spamming your enemy team clean of buffs would oom you in under 15 seconds. Multiplicative cost so it would be 1x, 2x, 4x, 8x, 16x mana cost. and so forth.
I dont think this can ever be balanced with what dispels are capable of removing. A better solution would be to have essential or powerful cooldowns have a backlash (much like Unstable Affliction) if they're removed.
If removing a Hand of Freedom means you get stunned for 5 seconds, you would certainly think twice.
If purge spamming Pain Suppression meant you took an extra 30% damage for 5 seconds, you'd think about it.
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