12/04/2010 12:42 AMI'd like to make some specific points about the current iteration of Chakra, after raiding with it for a week or two.
Posted by Felade
1) the State of Mind mechanic should put more time back on Chakra. I know some people have said that the talent is worthless because Chakra lasts as long as its CD, but the ability to ignore your Chakra buff for long stretches is still very helpful at times.
The State of Mind being useless camp is incorrect. The talent gives you more flexibility in spell casts. It's not perfect, it's not great, and one could argue there are better alternatives. I agree completely that a duration increase would be great. I would like to see the duration increase boosted to around six seconds (three per point) from four.
2) Chakra: Sanctuary is a little too difficult to maintain. When POH refreshed Chakra: Sanctuary on a per-target basis, it was pretty easy. Now, stacking up that 4 seconds is a lot harder since you can't really spam POH or POM. It needs to get extended a little bit more by State of Mind than it currently does so we don't have to babysit it quite as much.
I disagree. Sanctuary is fine in terms of keeping it active, it just takes getting used to. The biggest thing is to make sure your PoM isn't on CD right before your Chakra Sanctuary state wears off (and this is a big area where SoM is helpful). I have a feeling PoH will see more use in cata as well.
Having said all of that, I would like to see a minor change on HW: Sanctuary to make it more useful on heavy movement encounters. There are several fights (shadow realm halion) that come to mind where you have to be moving frequently. Sanctuary is almost totally useless in these situations as people are rarely able to stand in it long enough for it to benefit much.
3) It would be nice if it would be made clearer which spells fell under which Chakra, unambiguously. Perhaps put a note on each spell's tooltip, even just a little icon or something.
I have to agree here as well. Our mastery says it increases healing from our direct healing spells. However, Echos of Light procs on everything but individual Renew ticks. On the other hand, Chakra Serenity says it boosts the crit chance of all direct healing spells. I am not sure that Serenity boosts the crit chance on PoH/PoM/HW: Sanc ticks though. One would be inclined to think it did based on the wording of our mastery.
4) Chakra: Serenity - I think this would be a more attractive state if it gave healing instead of crit. The crit is still pretty nice though, and I think the increased health pools should make this a more attractive Chakra.
I gotta say, I am 50/50 on this one. Heal itself has fairly low throughput and the higher chance to crit (35 percent increase with HW: Serenity up) gives it a considerable buff if you also include the inspiration bonus. I am actually inclined to think the crit bonus is more helpful than a healing bonus would be for that state.
Overall, the Chakra system does cut into reaction tme, but that may be just because we're getting used to the system.
I'm not a big fan of Chakra (okay I hate it) but I am willing to live with it and try to improve it.
I don't like it either. I will use it if I am forced to but the entire concept seems flawed. Granted, it has been improved dramatically with the recent changes.