Requires level 81
30 second cool down
Converts all damage to holy damage for 15 seconds.
You could even be daring with this and give us more uptime with it, but convert our attacks to all physical damage by default. (Not that I think this is a good idea, but we have to be throwing things out in hopes it stimulates at least one designers brain into making some ret changes)
Grants 1 holy power
Shares a cool down with Crusader strike
Attacks a second target within range immediately after hitting the primary target deals 100% (tweak this number to be slightly less value in single target than crusader strike) weapon damage to each target
8 second cool down
Reverse Meteor its effect. The more monsters caught within its storm, the more damage it does to each monster, capping the dmg effect at 3.
1 monster in range - 20% weapon damage to each monster
2 monsters in range - 75% to each monster
3+ monsters - 110% to each monster
-Remove this 4.5 second attack with haste increasing it as well. It undervalues our mastery to the point that we have to reforge out of it at every opportunity. Everything is 3 seconds.
-Remove the 40% chance to proc a holy power.
-Allow judgment to generate a holy power for retribution.
-If AoW doesn't proc within 15 seconds of it's last proc, the next auto attack will make it proc. A 20% RNG on exorcism can result in entire boss fights without a proc as happened to me recently.
Please place the difficulty in optimizing ret DPS in the players hands and not in the hands of RNG. I detest the current ret rotation. It's worse then the ups and downs at a Jerry Springer taping.