So with this in mind, I get something like:
CS/HotR > ___ > CS/HotR> ___ > CS/HotR > SotR/WoG > repeat.
Where ___ is whatever ability you want to use that's off CD (e.g. Consecration, Holy Wrath, Hammer of Justice, Avenger's Shield [especially if Grand Crusader procs], Judgement, taunts, Hands, defensive CDs, ect.)
Is this right, or am I looking at this overly simplistically?
Also, is there an order of preference for the other abilities? Normally, I start a fight with AS before starting my rotation, so it's on CD for the first ___ most times. I'll usually either Judge or Consc/HW (if I need to pick up agro on groups.) Though I sometimes have the bad habit of hitting Consc and HW together, pushing my "rotation" back a notch.
I also noticed Judgement keeps my mana happy. So is there ever a time to use DP other than just to generate HP to throw a quick SotR or WoG? I know pre-4.0.x, DP was always supposed to be up on a Protadin. This is...no longer the case, right?
I also haven't found myself using defensive CDs yet (keep in mind, I'm going from healing to tanking, here, so CDs are kind of an "unknown" subject to me in the sense you don't use them a lot while healing now-a-days.) Part of this may just not be needing to, and part may just be forgetting (I put my Righteous Defense button by my Kings/Might buffs to help me remember it. ^_^; )
Also - Truth is the Seal of choice because the Expertise boost, right? Insight if the healer dies. Just to be sure. ^_^;
I'd ask what the hit/expertise caps are...but we're about to drop an expansion and level to 85, so that knowledge will become dated...well, in about 24 hours...