Pace of the game in WoD.

100 Human Rogue
9185
So, according to my understanding healing and damage is going to be significantly weaker in the sense that it may take up to 15 seconds or more to top a player off from 5% health while freecasting, but at the same time a person can be at 50% health and be swapped onto by an RMP team with full cooldowns and still come out of the stunlock with 10%+ health.

Is this correct? Is this their idea of what the pace of the game should be?
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100 Blood Elf Hunter
20450
Healing confirmed boring in WoD
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100 Dwarf Shaman
11915
where are you getting your info from?
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100 Human Rogue
9185
04/29/2014 12:49 PMPosted by Stormlashx
where are you getting your info from?


WoD notes. They said they wanted to make healing and damage gradual, not spiky. 100-0s shouldn't happen in WoD apparently even if the victim doesnt use a single cooldown.

That's my understanding, atleast.
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100 Night Elf Mage
13970
04/29/2014 12:51 PMPosted by Neazyx
WoD notes. They said they wanted to make healing and damage gradual, not spiky. 100-0s shouldn't happen in WoD apparently even if the victim doesnt use a single cooldown.

That's my understanding, atleast.


tank specs pls no
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90 Orc Monk
12935
think 2s are bad now wait till wod
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100-0s shouldnt happen, you're right. Dont act like it takes any amount of skill to kill someone as rogue/mage
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100 Human Rogue
9185
1. The amount of health per Stamina has approximately doubled
2. We’re also increasing creature damage and the effectiveness of healing spells to balance things out
3. Individual attacks will knock a smaller chunk off of a player’s health pool in PvP.

So theyre buffing stamina, making creatures hit harder to compensate for this buff in survivability so that PvE remains relatively unchanged, they're nerfing player damage and buffing heals.

I don't really understand?

http://us.battle.net/wow/en/blog/13423478/warlords-of-draenor%E2%84%A2-alpha-patch-notes-04-17-2014-4-18-2014#hp_resilience
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90 Orc Death Knight
11940
I'm rather excited for the game to rely more on strategy in the match and less on strategy at the character select screen. If I wanted to instantly die/kill opponents in pvp, I would play call of duty.
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100 Human Rogue
9185
04/29/2014 12:59 PMPosted by Captivation
100-0s shouldnt happen, you're right. Dont act like it takes any amount of skill to kill someone as rogue/mage


100-0s shouldn't happen, I suppose. At least not when someone uses their CDs, but being able to survive a swap at 50% health or something just feels like WoD is going to be all about classes that aren't bursty... They're switching the "burst > sustained in PvP" around to "Sustained > burst in pvp".

I'm sure Ret/hunter is very skillful.

04/29/2014 01:02 PMPosted by Kakkarotlul
I'm rather excited for the game to rely more on strategy in the match and less on strategy at the character select screen. If I wanted to instantly die/kill opponents in pvp, I would play call of duty.


But what strategy is there when it's going to be about TSG tunneling one target, except it takes longer? Any class with sustained dmg (melee cleaves) are going to just be amazing, while classes that rely on setup burst (rogue, mage, spriest, etc) will be terrible.... Unless they give mages and rogues sustained dmg, ROFL!
Edited by Neazyx on 4/29/2014 1:05 PM PDT
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Community Manager
15 seconds to top someone off is a bit long of an estimate, unless you're purposefully choosing to use weaker heals in an effort to conserve mana. Our goal is that you can still top someone off in a hurry if you choose to do so, but it'll be expensive. Skilled healers will recognize when they need to spend that extra mana, or when it's okay to leave their teammate hovering around 50% or so and just sustain.

Burst windows will still be a thing. Creating opportunities via CC will still be a thing. Those are all important parts of Arena gameplay, we're just trying to get away from "if I don't keep the Shaman at 100% he might die."
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90 Human Paladin
9700
04/29/2014 01:30 PMPosted by Lore
Skilled healers will recognize when they need to spend that extra mana, or when it's okay to leave their teammate hovering around 50% or so and just sustain.


This is hilarious to me.

It sounds good on paper until you realize people are going to whine and moan and say "can I get a heal?"

Cataclysm 2.0
Edited by Loreth on 4/29/2014 1:44 PM PDT
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90 Blood Elf Paladin
9345
Lore it''s always a real pleasure to hear the rationalization behind changes

Quick question of you if you could. What's the intent behind the change for Word of Glory and Light of Dawn? Paladins already spend a at least 7-9 seconds building the Holy Power we need for the spell (if we use Holy Shock primarily). Why do these have to have Cast times? It just seems a little like our bonus spell which we built to is now the same old same old. Can you clarify Developer intent behind the change?

While it could of been worded by the fellow above me better, a lot of us "are" concerned about a Cataclysm 2.0 scenario, (to steal the phrase) as it was to be frank a unmitigated pain for healers. We often would be the first kicked from a LFD group, even though it was especially on fights like Ozruc the fault of DPS taking extra damage that our Mana could not resolve.

LFD lines of "Healer sux kick him" were common, and I don't think anyone really wants to see a repeat of it is all, which is why some are so concerned. Any information would be greatly appreciated along with a eta maybe on Blood Elf Remodels? :P

Thanks for the read either way.

Edit: For the chaps griping on the next page that I posted in an Arena Forum, yeah I did. Sorry for it but I followed a Blue Tracker from MMO-C here and asked my question. It does not make my concern any less valid, merely that you dislike that I voiced that concern.
Edited by Lacryma on 4/29/2014 5:30 PM PDT
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04/29/2014 01:43 PMPosted by Loreth
04/29/2014 01:30 PMPosted by Lore
Skilled healers will recognize when they need to spend that extra mana, or when it's okay to leave their teammate hovering around 50% or so and just sustain.


This is hilarious to me.

It sounds good on paper until you realize people are going to whine and moan and say "can I get a heal?"

Cataclysm 2.0


You think everyone should be at full health 100% of the time? That's boring gameplay and I for one am looking forward to healers actually being killable by one person
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90 Blood Elf Paladin
9345
04/29/2014 01:51 PMPosted by Captivation
04/29/2014 01:43 PMPosted by Loreth
...

This is hilarious to me.

It sounds good on paper until you realize people are going to whine and moan and say "can I get a heal?"

Cataclysm 2.0


You think everyone should be at full health 100% of the time? That's boring gameplay and I for one am looking forward to healers actually being killable by one person


I'm a lot more concerned about the PVE ramifications myself simply because I've had no desire to PVP since Vanilla. Healers being unkillable is a small sacrifice to me as long as I have the tools I need to get the job done on my nearly 10 year old Paladin.
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10 Draenei Hunter
0
Lore seems to be the only developer talking to players about pvp class balance issues. I appreciate his keeping us informed, even more communication would be great.
Edited by Kalaria on 4/29/2014 1:54 PM PDT
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90 Human Death Knight
9945
04/29/2014 01:51 PMPosted by Captivation
You think everyone should be at full health 100% of the time? That's boring gameplay and I for one am looking forward to healers actually being killable by one person


Are you somehow insinuating that they aren't at the moment?
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100 Night Elf Mage
13970
04/29/2014 01:51 PMPosted by Captivation
You think everyone should be at full health 100% of the time? That's boring gameplay and I for one am looking forward to healers actually being killable by one person


healers are killable for numerous classes, it just takes a long time

04/29/2014 01:53 PMPosted by Lacryma
I'm a lot more concerned about the PVE ramifications myself simply because I've had no desire to PVP since Vanilla. Healers being unkillable is a small sacrifice to me as long as I have the tools I need to get the job done on my nearly 10 year old Paladin.


it honestly doesnt seem all that bad to me, its hilarious when i raid as a healer and watch anyone who takes damage get topped within 2 seconds, unless theres a large amount of aoe damage going out
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90 Blood Elf Paladin
12040
04/29/2014 01:55 PMPosted by Sezbeth
Are you somehow insinuating that they aren't at the moment?
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90 Tauren Druid
5765
So is this post to be rng or some thing or are you trying to make it easier for healers to heal what is this?
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