Just Wondering

55 Blood Elf Paladin
515
I'm new to WoW, and Paladin so I just wanted to know if it is worth for a Retribution Paladin to keep skills such as Reckoning and Righteous Fury because both of these skills seem like they are more suited towards a Tank paladin
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100 Blood Elf Paladin
19530
In a group setting, you definitely don't want to use them as ret or holy. But when leveling reckoning can be useful to pull mobs if you're grouping them for AoE.

Other than that though, there's not really a reason to use them.
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55 Blood Elf Paladin
515
Thanks for the reply, it really helps!
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100 Blood Elf Paladin
18505
If you're just starting out then yeah, you don't really need them.

As you get more familiar with ret however, you might run into situations where taunting (Reckoning) can be beneficial to the group. For example, taunting a loose add so it runs towards the tank instead of a DPS or even taunting the boss if the tank dies so it doesn't run to a healer (what we call "bubble taunt").

Knowing when to taunt as ret takes some awareness though, something you'll learn and practice along the way. It's not a requirement for your role lol but just know you're capable of it.

You almost never have to use Righteous Fury as ret unless you're ret-tanking 5mans or running lowbies through dungeons.
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100 Blood Elf Paladin
19530
08/07/2014 01:16 AMPosted by Lobster
If you're just starting out then yeah, you don't really need them.

As you get more familiar with ret however, you might run into situations where taunting (Reckoning) can be beneficial to the group. For example, taunting a loose add so it runs towards the tank instead of a DPS or even taunting the boss if the tank dies so it doesn't run to a healer (what we call "bubble taunt").

Knowing when to taunt as ret takes some awareness though, something you'll learn and practice along the way. It's not a requirement for your role lol but just know you're capable of it.

You almost never have to use Righteous Fury as ret unless you're ret-tanking 5mans or running lowbies through dungeons.


YOURE GOING TO CONFUSE THE NEW PERSON OH GOD
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100 Blood Elf Paladin
18505
THEY WILL LEARN

I HAVE FAITH
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55 Blood Elf Paladin
515
08/07/2014 01:47 AMPosted by Vaelryn
08/07/2014 01:16 AMPosted by Lobster
If you're just starting out then yeah, you don't really need them.

As you get more familiar with ret however, you might run into situations where taunting (Reckoning) can be beneficial to the group. For example, taunting a loose add so it runs towards the tank instead of a DPS or even taunting the boss if the tank dies so it doesn't run to a healer (what we call "bubble taunt").

Knowing when to taunt as ret takes some awareness though, something you'll learn and practice along the way. It's not a requirement for your role lol but just know you're capable of it.

You almost never have to use Righteous Fury as ret unless you're ret-tanking 5mans or running lowbies through dungeons.


YOURE GOING TO CONFUSE THE NEW PERSON OH GOD


Thanks for the help guys, this really helps me!
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100 Tauren Paladin
18115
At lower levels Reckoning can be a useful tool to range pull a mob when Judgement is on CD.

Say you're doing a quest that requires you to collect 6 pieces pewp (lol at Ouland quest designers!) and it's a random drop from boars.

Often times it's easier to stand in one place and pull the mobs to you as they walk by. Judge one, Reckoning another.

So not a bad idea to keep it around, as long as it's not on a button near something often used and important. Taunt a big bad at the wrong time and get crushed will make you look the fool. Happened to me one to many times before I finally moved it away lol.
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100 Blood Elf Paladin
12855
Reckoning is always nice to have - as Ret you are pretty durable and can shed agro at any time (HoSalv, HoProtection, Divine Shield)), so occasionally you can taunt to reposition a boss or even adds in a raid if the situation calls for it. Keep in mind that having a non-tank reposition a boss happens VERY rarely and usually only happens when one of the tanks die or someone screws something up. These include taunting He after he gouges his tank, taunting Sha when tanks mess up Wounded Pride, DS then Taunt a boss to buy a few seconds to Brez a tank...etc.

Same application goes with Righteous Fury. Sometimes when a tank who is on add duties dies, you can turn on RF and take over - call for externals if necessary. I remember having to tank adds on H Immerseus during progression because healers didn't bother to heal the tank soaking the pool during submersion phase. Same goes with H Sha self reflection adds if the tank(s) aren't picking them up, or H Spoils if tank dies and need a Brez...etc.

The one caveat is that in order to use these abilities correctly, I recommend that you spend some time tanking so you'd know the timing and limitations of tanks in each situation, which will allow you to pick up the slack or buy them some time to prevent a wipe.
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100 Human Paladin
14450
Reckoning and Righteous Fury won't have too many uses for Retribution until you familiarize yourself with the role, the toolkit and the encounters you will be tackling.

Reckoning is an ability you'll rarely ever use as Retribution, but a clutch taunt-kite during a boss' enrage can extend the encounter's duration by a few vital seconds. Righteous Fury can be turned on in case the Retribution Paladin needs to participate in helping off-tank a couple of lighter-hitting mobs, or establishing strong threat on an individual target he/she may be responsible for. (Heroic Dark Animus)
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87 Draenei Paladin
7830
Just leave RF off of your bars unless you find yourself in a situation where you want to use it. You really won't need it. RF can be useful say if you decide to level skinning and you want to pull packs of lower level critters to kill and skin. But really,using RF as Ret will almost surely have you forget it's on and enter a dungeon and get yelled at by the tank.
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100 Blood Elf Paladin
12775
Like Lobster said, RF is fine to leave on for 5mans if you have the gear to "Ret Tank" them.

And Reckoning has it place, Bethtalack ( spelling? ) in Firelands to taunt the spiders down, or you can help taunt out the Shaman trash on your way to Nazgrim.

What others are saying is that Reckoning has a "Fixate" mechanic, in that if you use it the boss will attack you for 6 seconds. High end players can use these mechanics to get a few xtra seconds of help to brez a tank or to kite a boss, IE Hunters using their taunt and kiting and using their immunity. With enough Paladins and Hunters you can buy your team a decent chunk of time to kill the boss.
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