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I know some just ignore the proc, so an idea.
Why not when it is proc'd, it is also effected by our mastery for the duration of the proc? Would certainly make it not feel as weak and would help sustained damage out too, given how much it proc's.
Just make Exorcism actually hit hard like it's suppose to, and people will actually take Art of War procs seriously again. Make it affected by our Mastery, Sword of Light passive and trigger our Seals when used.
These "make Exorcism better when Art of War procs" ideas simply mean we'll continue to relegate Exorcism to lowest priority if it falls off cooldown naturally.
Edited by Areos on 8/9/2014 11:17 PM PDT
That's not necessarily a bad thing though. Making an ability have different value under different situations is what adds variety to a rotation.
Plus, part of the reason that Exo's priority is low (aside from damage) is because as a proc it's not time-limited the way CS or J are. Delaying CS/J delays every CS/J after it, even if only by a fraction of a second. But delaying Exo briefly has little, if any, effect on the next exo. By making Exo better during an AoW proc than it is the rest of the time, gives you another reason to use it before the buff (which currently does nothing) expires, introducing a time element back into it.
Must it be done with Exorcism? Does the Divine Storm perk recently implemented not already do this for Retribution?
We can add variety to our rotation without making an ability awesome in one case and useless in another. Otherwise, we may as well go back to the Cataclysm "don't use Exorcism at all outside of Art of War procs" model.
I don't see this really adding anything into our rotation that an Exorcism that's already strong baseline would not. Making Exorcism weak baseline means you pretty much ignore the ability outside of Art of War procs or when there's nothing else to press at the time, which ultimately means you stop keeping track of its cooldown. Why would you care for its cooldown anyways? It's not like you're going to press it on cooldown, and it'll almost always be off cooldown again by the time you get through all your higher priority mechanics.
Yes, there's something to be said about making an ability stronger during a short period of time that promotes quick reactions and proper rotation management, but we're already getting this with the Divine Storm perk next expansion. Even taking into consideration that the Divine Storm perk doesn't make it Live, we'll still have this in the form of our 2P set bonus (usable Hammer of Wrath after every other Holy Power dump) and 4P set bonus (next Exorcism grants 3HP after using Hammer of Wrath).
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