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LVL 83 and all your Wrath gear please move along and wait till your 85 and see if you find spell leather items easily thank you now move along.
Look at my gear? I'm already in nearly pre-raid BiS. Lissanna's twice the healer you are, if not more. Just because you can't function when you don't overgear content 10x over doesn't mean it's impossible. Either you or your group is not as good as you thought you were.
I'm in love with you.
But healing is rather broken. You have to look at numbers too...not just blizzards intentions, and how they say healing is supposed to work. I really just think things are scaled wrong.
I'm in love with you.
I completely agree, some points the young man did not bring up into session would be some small facts;
-I go up 1.5k SP and all my spells heal for the exact same as they did 1.5k SP previous.
-Wild Growth is not something a smart druid healer would even consider to use. 5.8k mana for roughly 850-650 ticks on each person whom has health roughly around 110k or a little less.
Keep in mind, healing at the moment is pretty easy if you follow how blizzard wanted you to run raids. Quests --> Normals --> Heroics --> Badge --> Raid. But it is a little, not that much, but a little more challenging to skip the middle man and just go straight from heroics or normals to raids.
Forth and foremost I found myself, as a druid, trading my well established dominance as a raid healer for being the best tank healer for the mana.
AND WHY WOULDN'T I??? 2 and 4 pc both bring in great tank healing abilities. x3LB and Nourish Spam with the ever so regrowth/LB proc keeps your mana in place for a long while, especially with the proper professions and gear/pots/vat exchanges.
All in all you're just another brick in the wall.
ps. I RP like its hot.
Edited by Proudlol on 12/10/2010 10:08 AM PST
Almost, but not quite. Malfurion's Gift = free healing touch.
What he needs to to do is drop 2 points out of Nature's Bounty and put those 2 in Furor.
Edited by Outiluke on 12/10/2010 10:13 AM PST
Most of the fun I had healing used to be healing through mess-ups and healing through things that were near impossible.
It is absolutely impossible to do that now in cataclysm it costs way too much mana to heal to your full potential, even for a small amount of time. But then, your full potential isn't even slightly enough to heal through some of the bigger mistakes even if mana wasn't a issue.
Allow lifebloom to be used on everyone, increase all heals by 25% and decrease mana costs of spells by 20% and healing could possibly be fun.
According to Elitist Jerks, this is wrong. Here's the difference:
1/3 Nature's Bounty
0/1 Nature's Swiftness
Can i get one of these?
Also, i just healed an instance. and my healing gear isn't quite as good as my tanking gear. But i've been healing since you had to spec into innervate or be useless. I understand a lot of the QQ coming from people, as well as others talking about minimizing damage. But, here's what i see...
HoT's not ticking for pretty much anything compared to tank health.
HoT's being VERY expensive in contrast to their mana costs.
Druids having a HUGE problem healing instances, even normal Grim Batol.
The third boss has an AOE that hits everyone, regardless of positioning.
And the adds although easily kill-able, summon drakes that hit for 30k each.
(That's the last boss mind you)
I then was switched to tank when our tank left and a paladin healer came in.
I repositioned the boss, marked adds, and the paladin was crit healing me for 20k ish.
Thus, i was like... well. Wtf? My heals barely hit for half that....
AND... They cost double the mana?
Off Topic ---- Anyone seen the mana cost for hurricane BTW?
Nourish being such a long cast should heal for at least double with full HoTs up.
Yes, i know i'm not currently talented for it.... You can understand why....
Im not talking to anyone that has at least 2 of those 4 healing classes and may compare
or even a friend with the rest to try how they are doin'.
That is what your efficient heal is supposed to be once you hit about 5% mana - if you just use your efficient heal when you drop super low on mana, you still have an auto-attack (ie. on beta, once i hit 5% mana, I'd just keep up Lifebloom & nourish). Druids need LB for the replenishment effect, and LB is actually chaper than nourish, then I'd just use nourish on the tank and let the DPS know they were on their own.
Thats not what I am talking about, but thanks for the common sense reply!
Edited by Jotch on 12/15/2010 11:12 AM PST
Well first, the spec differs because theirs is a raiding spec assuming optimal conditions. Thus, no NS. I do disagree with this though because NS effectively has a 1 minute CD with the HT glyph or less, and is our only instant direct heal on most fights since efflo needs to go in certain places. Second, I'm not actually sure why the thread has 3/3 Moonglow over 3/3 Furor, because last I checked Furor gave more regen. Nature's Bounty is worthless, even their thread says that if you don't use it to drop it.
You tailor your spec to suit your play, not just take one off EJ and assume it's the "best". Maybe that's why you're making QQ threads with your EJ spec while the majority of druids are perfectly fine.
I agree all of our spells are too weak...
Swif.M , a 15sec, "emergency heal" dont heal for 10% of tanks health....
reju ticks too low and spent a lot of mana...
Regr. is total fail....If crit.. heals less than a non-critc flash of light or healing surge....
if does not crit u just wasted a ton of mana and healed ur ally for 5k rofl...
they really need to take a look at druids....
People don't like to be told they're doing something wrong. It "has" to be the class.
Healing is different, yes. It's harder than the spamfest some of you were used to. It will get better with gear and experience.
For me, healing in itself is "ok" so far. I don't have too many problems keeping people alive and the only instance I can recall running oom was the last boss in lost city. Granted I haven't run heroics as I feel my gear isn't able to handle it just yet, but it's been a learning experience.
I don't believe druid healing to be "broken". The heals are fine. I always have lifebloom up on the tank. I always use Healing touch on my free heal procs. Regrowth I use extremely sparingly and usually on the dps when they're just about to bite it. Pop tree when you need it. the 15% extra healing is nice and being able to get lifebloom on everyone is a great thing. I'm finding the more instances I heal, the better I seem to be getting at conserving mana. It just takes practice and experience. Of course gear, enchants and gems help too!
While I admit I havn't started raiding yet (a couple still getting ready in our small guild), I've healed all the heroics but Scarlet monestary (havn't gotten it as a random and didn't need gear from there specifically) and Druid healing feels "Fine" at the heroic level. It is certainly more challenging than wrath, but I enjoy it. Whenever there is a pull or boss encounter that feels "impossible" to heal - it usually turns out to be a mechanic that is not being handled properly and not really a healing issue. I agree with the statement that lifebloom stacked refreshed by nourish is our equivalent of autoattack. It supplies a decent stream of healing and sustainable with no mana.
I currently have mostly heroic gear which has made things easier, but I was able to heal the harder instances (with many wipes while we worked things out admittedly) when I didnt really qualify (I got an agility item from the vendor and another item I didnt plan on using to get the gearscore because I was planning on grouping with guildies)
While I can't really compare our healing to other classes(our priest makes it look easy but he's just good at everything), I get the feeling they are experiencing the same difficulty increase we are.
Edited by Orishas on 12/15/2010 1:05 PM PST
Read again no one said topping off he said dps die because he's oom from spamming 10k heals on a 150k tank while its taking 20k+ damage
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