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Woops never replied. Nah I was just saying bc of the maze in LFR being a huge c@#^block. When the "melee maze" gets really close to the boss, it's very difficult to tell where you should be standing, EVEN IF YOU'RE STARING AT YOUR FEET. Further complicating matters, the death beam's actual death effect is wider than the visual. Bad encounter design if you ask me. No, wait, not encounter design, but bad visual cue delivery, to be precise.
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