We are now in the situation where we have to choose between 2 3 second heals. One only useful after killing a mob or player (35% heal), and the other being a BIG (read: only 25% hp) heal.
However, what if we mixed and matched holy and prot gear to get a decent mana pool to make FoL worth while? All intellect gear would be silly, because our damage would be disastrous. Although survivability would take a huge jump, and isn't that what prot is supposed to be in PVP? I wish we had a spell power based, holy power generating option for our main attack. That would make it blatantly obvious that we need to wear holy gear. Perhaps HotR should be changed so that it benefits from both spell power and attack power. Considering it does holy damage I don't see why not. SotR would be terrible, but in PVP we should be using WoG mostly anyways.
All in all I'm a little frustrated with the way our class is panning out from 80-85. I no longer see holy being a priest/druid equivalent healer in PVE. I no longer see prot and ret pallies healing at all unless it is LoH or WoG. I tested healing in a lot of duels. At 8 seconds, the only way to heal from 10% to full during bubble is with 2 DL's and a 3 HP WoG assuming at least one DL crits. It seems like bubble is now a delay of death and we are better off killing the opponent at 50% damage during it. We used to be able to bubble, attack the opponent for 4 more seconds and then heal, but that strategy is just gone.
Solution: stack haste to get a 2 second cast time on divine light OR get a big enough mana pool from holy gear to FoL at least 10 times. That probably means getting 2.5 times our base mana, which is doable with only 6-7 pieces of gear I think. I might just go all out in holy gear at 85 and see how prot PVP works with that.
Thoughts on this?