Divine Storm Obsolete?
TBH the best fix would be to revert it to the old version where it is capped for the number of targets, but hits harder. That way it could be better than TV on, say, 2 or 3 mobs, but not hit more than 4 or 5 so it is not OP.
This makes it a purely AoE ability and there really wouldn't be a need for it to generate or use HP.
1 Target - 60% Weapon Damage
2 Targets - 65% Weapon Damage
3 Targets - 75% Weapon Damage
4 Targets - 85% Weapon Damage
5 Targets - 90% Weapon Damage
Take it off GCD too and give it a 5-6s cooldown. For additional flavour, a percentage of the damage say 10/20/30% can be converted to Holy Damage depending on how much HP the Paladin has.
Numbers are just there as an example, that of course needs tweaking.
You're right though, unless they do something like prevent the casting of Divine Storm unless you have more than 1 damageable target, I'd use it even if it was just 10% Weapon Damage. Sometimes there's just not things to press, and Light knows our Seal damage is low enough these days that it may actually be a DPS increase.
Zealotry - Hit target with a number of attacks equal to the current amount of Holy Power.
Righteousness - Hit for a low percentage of Weapon Damage as Holy Damage.
Blizzard's trying to balance Divine Storm around a spec, not wanting it to be used every time it's up. Well, give us something else to hit with that isn't Crusader Strike and give us an actual choice between DS and something else, then you can fit Divine Storm in the ret repertoire.
I force myself to use Divine Storm for old time's sake against solo targets while questing. It just looks cool.
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