Hit Rating gear

So, I'm thinking of picking up enough pieces of this to guarantee hits against mobs 2 levels higher than player level, come 85. It would be nice to be able to have confidence in the effectiveness of my own CC/interrupts in dungeons, where not everyone will always be on their toes. I'm thinking of this very hard, actually.

That said, I'm wondering if it will be at all beneficial for raiding. Are there enough mobs requiring/able to be CCed on any given pull that my contribution there would be felt? Are the numerous unpleasant spells raid trash casts going to be, at least in large part, able to be interrupted?

If not, I'll just keep the extra stuff around for Dungeons, but was curious if I should take a more proactive role in preventing damage across PvE content.
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)
Submit Cancel

Reported!

[Close]