Guild System FAQ/Guide
I share your pain about the negative side of small guilds. We really enjoy playing with a few close friends we have in the game, and it is not fun to see us just trying to get that guild exp just to Hope to be on par with some of the big guys. And with most of the raiding guilds enjoy the 10 man raids set up more then 25, I don't understand how small guilds can be left out of having advantages of mega or hard core guilds.
What I would hope to see some day that guild xp and rep could scale with the guild size and not have one for all cookie cutter setting.
I know that I share other people preferences as well, when I can say that it is fun to run some of the older raids with 2 or 3 friends. Having to have a min of 8 makes it that you have to take people that not interested, or don't even like running of the older content, would have an obligation to join in. That really takes all the fun out of the event.
I hope that in the close future our developers would take a look at current guild leveling accommodations for the small, tight, close friends guilds. Most of us has been playing since vanilla, and went through all the raids the game was offering us. But we really don't want to become a mega guild were people get lost and can't form a bond of friendship that smaller guild can offer.
I agree with that.
What I think Blizzard should do is scale guild XP required to level to the number of accounts (I say accounts and not characters because it is somewhat commonplace to invite one's alts to a guild) tied to the guild. It's probably complicated and would require a major patch, but it would really be worth it to the people in small guilds.
My best friend and I made a guild together that contains all of our alts, and after several weeks the guild is only at 10% of level 1, and that's only through endless quest grinding. It is a rare occasion to even get to 5% of the daily cap. It's irritating to see people in large guilds running around with heirlooms and special mounts when it seems like such stuff will never be within the grasp of my friend and me. It'd be nice to recruit a thousand people and get to level 25 in two months, but that takes the fun out of my friend and I having our own guild together. Even so, from what I understand it is rather difficult to recruit members for a guild if the guild is low in level. So even if I wanted to recruit, I'm still in a catch-22 situation: I cannot level the guild at more than a snail's pace because there needs to be more members, and I can't attract more members because the guild is only level 1 and there's only my friend and I.
Even a simple tweak (well, I don't know if it's simple in practice, but the concept is simple to me, at least) like modifying the number of guild members required to be in a group to make it a guild group so that it scales with the number of accounts would be helpful, since it's hard to get the three members when my friend and I number only two. Giving a reduced XP reward like 5% or 10% for one guild member doing a level-appropriate dungeon and maybe 25% for two guild members would be better than what we have right now.
Guild Reputation(Representation)"It's not your reputation with your guild, it's your reputation with the world as a representative of your guild."Guild Rep appears as a reputation bar with your guild name on it. However, considering the way it functions in game, it's more Guild Representation rather than Reputation, that is, you Representing your Guild in the world of Azeroth. Guild Rep is required in order to purchase Guild Rewards and contribute to Passive Guild Achievements.
BUT if you actually read the in-game tooltip by opening the guild tab then mouseover the Guild Reputation gage at the bottom of the window, it says:
"Guild reputation is your personal standing with your guild, and is required to buy guild rewards."
I like the idea of guild reputation, but every member of a guild should start no less than Friendly. No matter what explanation you use, a guild master who pays for a charter, rounds up signatures, buys tabards and bank tabs, spends time recruiting, organizing and managing a guild should probably start at Honored, but certainly no less than Friendly.
That's my suggestion for the next guild system version patch.
10/13/2011 04:41 PMPosted by StromshadowOk I was wondering what happens after your guild hits 25 besides the perks I haven't seen anything. I was just wondering?
The only thing that really changes once you hit lvl 25 is that guild challenges reward gold to the guild bank instead of guild xp. That and obviously you can't accrue guild xp any more.
Question. What are the current 4.2 guild requirements for 10/25/40 man raids? I have looked everywhere and cannot find this. Thank you.
To the best of my knowledge the requirements are unchanged.
IIRC all 40 man vanilla and 25 man and TBC raids are treated as 10 man raids for the purposes of guild group calculation, thus requiring a minimum of 8 players.
8 of 10 players is required for any 10 man WOTLK/Cata Raid.
20 of 25 players is required for any 25 man WOTLK/Cata Raid.
For a PvP centric Guild, it does not feel like there are many ways to earn GXP/GRep and what points are earned do not seem like they are earned at the same rate as other methods.
Suggestion: Create more PvP daily quests, award some amount of GXP/GRep for queuing to random battlegrounds in a group of 3 or more guild members.
GRep at lower levels is earned extremely slowly. To the point that it's impossible to even reach friendly prior to level 60 something.
Suggestion: Make GRep earned be a flat amount per quest, possibly based on the quest's level appropriateness. Grey - 0, Green - 12, Yellow - 25, Orange - 37, Red - 50
You mention the above about setting guild pvp quest's or events- Could some one please refer me towards more info on this as i am the guild master and i want to set up more interactions between guild members to help raise the guild lvl so that they can get more benifits out of the guild.
I know doing a daily Jewl Crafting gives guild exp, do any of the other professions give guild exp?
I am very new to the paid subscription, and do try to learn by trial and error. I deposited 50 gold into what I thought was my own personal page/account, it went into the guild account and with hundreds of members, I cannot find an officer who will deal with me. Nor does there seem to be an area to request an officer contact me. (I did send a couple guild broadcasts, tho.) I don't mind contributing, but, come on, 50 g my first week? I also seem to be missing items from what i thought? was my personal place to keep extraneous items. Is this incorrect? Someone please help me, I am kept so busy running around doing silly quests, I can't dungeon, (another thing I'm learning by t & a.) or do much of anything else.
Again, I apologize if I should be posting elsewhere, and thank u in advance for any help/time.
Please report any Code of Conduct violations, including:
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.