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1 Human Warrior
People who are complaining:
I'm not even joking. Seriously. Played every healer in heroics at 85 (our guild has a policy of letting us try each other's toons if we want) and I enjoy disc priest and druid healing much better than pally healing. Pallys suffer from the single target heal syndrome they did before but now even worse with a 50% beacon which is nowhere near enough to keep a tank up during a heroic.
Having said that I have completed heroics on them all with minimal downtime or deaths.
How about this:
Take yourself off the forum, google a guide on how to play your class and get in there and start healing until you get the hang of it. Not even joking. Seriously
I agree. My roommate who rolls a Holy Paladin main has been loving the new healing model. I tried healing on his toon and it was much easier than on my Disc Priest. And when I say much easier, I mean MUCH easier.
Paladins can actually make a difference in the outcome of a fight. If a group member makes a mistake - stands in the fire, tank makes a poor pull, etc - Paladins can heal well enough to prevent a wipe. That's what makes healing so fun.
Priests, on the other hand, are at the mercy of the group. Meaning that we cannot prevent a wipe, we can just barely keep up with normal damage. We also require more downtime to drink between pulls.
So Paladins are lucky, since they don't require the entire group to play intelligently or well. They can simply fix a broken situation, which is probably the funnest thing to do as a healer. Priests simply cannot.
But let me reiterate. Priests and other poorer healing classes can still successfully complete dungeons. We just require the entire group to be well-versed in the dungeon, and the tank/dps to play intelligently - which is something that never occurs in LFD pugs. We also have more mana issues, and need to drink more often, making the dungeoning experience tedious for tanks, dps, and even ourselves.
I think healing is fine. Challenging, but fun as heck. I'm having a blast learning the heroics. I've got a few completed (I think 3 or 4 out f the 9 so far), and a bunch of bosses in others, ALL in the random LFG tool. Yea there's a ton of wipes - actually today completed my first heroic without a single wipe, lost city of the tolvir I think it was - and that was awesome fun to do.
Don't nerf it.
I have been healing a druid since BC.
Yuliah of Lethon
Ravrel on Emerald Dream
I was going to freak about my druid on here but I really don't see the point. Here's a fact though.
Mana cost vs healing done needs to be scaled to make it fun to heal again.
I went feral main spec and a lot of druids I know are as well. Good luck >_<
Edited by Ravrel on 12/11/2010 3:11 PM PST
guys. PoTI is bugged. Everytime it procs on the paladin it heals the beacon as well.
This has to be fixed as it is really skewing the numbers. Apart from that paladins are in the same boat everyone else is. You should not be expecting to be clearing out heroics with ease five days after Cata is released.
There's a lot of subjective nonsense in this thread, but the fact is that there are two serious bugs that in paladins' favor. PotI is transferring via beacon, meaning every heal tacks an extra 2-4k on the Beacon. And Light of Dawn is not target capping. The second one will skew numbers more in raiding than in 5-mans, of course.
I've had no HUGE issues healing on shaman. True, I've only entered 2 heroics (completed Vortex, failed at Shadowmoon Keep or w/e cause no one could interrupt it seems - rogue, DK, mage).
Normals the only issues I've had is if no CC is used on large pulls. Lots of people seem to be allergic to CC. In particular I can think of the beginning trash in Halls of Origination, most of Grim Batol, and the big packs in Vortex. No CC with many mobs on the tank who AoE damage means dead melee and/or OOM healer, and there's literally nothing I can do.
Runs are MUCH smoother with CC.
But honestly, the smooth runs are pretty boring (earth shield, riptide, healing wave, healing wave, healing wave, healing wave, healing wave, healing wave, healing wave, healing wave, healing wave, healing wave, etc).
Edited to add: I mostly feel like a bot on smooth runs/pulls. Is this how DPS feel?
Edited by Chagga on 12/11/2010 4:05 PM PST
I have done every heroic, multiple times. I think healing is great for priests, druids and shamans. I think paladins are much too overpowered. If paladins were brought down to the level of the other healers than many of the problems going on would not exist. Paladins can still heal through bad pulls, lack of cc's and undergeared quick pulling tanks. The other classes can not do this. So dps get hit by avoidable damage, but they aren't going to change because a paladin can still heal through it. If paladins are brought in line with the other healers then everyone is going to have to do their job, avoiding damag, cc'ing, using self heal abilities etc. It's not just the healers who need to adjust their playstyle, its everyone. However, everyone will not be forced to adjust until some changes are made to paladins.
I don't hate paladins at all, I have a paladin alt that I really enjoy. I am upset with the development team and if you read my post above this I explain why. I just think that paladins need a few changes to make the new healing model work.
i dunno if this is said in any replys but these instances are made for CC to be implemented. That being said its possible to pull everything and survive but mana is gonna be an issue.
As for boss fights...tank or dps fails at mechanics and more healing is needed...thus oom.
Pallys are great at not going oom because of alot of "free heal" procs and beacon which heals 2 targets at once...plus the ability to heal yourself for a percentage of what you heal ur target as...thus pally throws out 1 heal and heals 3 targets...no problem.
Do i feel like other classes are underpowered as healers...maybe a little but the majority of the healing work as to be done by the group not taking damage...not just spaming to keep everyone alive..thus the differance between wotlk and cata.
cc one of the mobs doing aoe dmg and bam...u have mana to spare
OP here --
What is most concerning to me are the boss fights. Take the last boss in Lost City for example.. I am doing it right, I promise. Prioritizing nourish as my main heal, lifebloom rolling on the tank, HT as my big tank heal, and I only heal dps when they hit 50% but try to keep the tank hovering around 75% as not to overheal. My mastery encourages me to put a hot on my target before a direct heal and I usually do although it nearly triples my mana usage so I try to avoid it when i can get away with it. But tank healing is not a problem at all.
The big issue is when the group takes UNAVOIDABLE aoe damage, I HAVE to spread rejuv. That alone eats what, 20k mana? and causes me to oom. I go oom on that fight at 50% and have to rely on the group to spend their mana (which they barely have enough as it is) on restoring my mana/healing for me. I understand the team-play mechanic here but come on... healers should be self-sustainable and not rely on tanks and dps to do my job for me. I certainly am not required to tank or heal for them.. why should they have to step in and do MY job for me? Three years of successfully and intuitively playing a healer and I suddenly feel like I'm a bad player that is holding the group back.
If you notice, people are saying that it gets easier with gear... so basically when you outgear the dungeons they are doable? That doesn't seem right. It shouldn't be EASY, but the fight mechanics should be the priority and not the healers mana pool. Yes it should be taken into consideration, but my mana should not serve as the enrage timer.
I feel that every time I enter a dungeon as a healer, its like walking into a car dealership with a 500 credit score and no cosigner. The odds are not in my favor.
This, to an extent.
Near the end of Beta, Blizz said that Priests were the standard - they wanted the other healing classes performing similarly to Priests (which meant several nerfs to other classes).
Currently however, it seems like Pallies are at the sweet spot. Not too difficult; not quite faceroll. The other healing classes need to be given some minor buffs to bring them in line - especially Druids and Priests. Maybe some tiny Paladin nerfs to meet half way.
If however, Priests truly are at the strength and efficiency Blizz wants healers to be at, Pallies need to be nerfed so that players don't feel forced into rolling them.
Edited by Karalun on 12/11/2010 5:56 PM PST
I have not healed any instances except blackrock when we were lvl 80-81.
But reading the forums whilst lvling the majority of Posts were from Palys feeling they were struggling and nerfed too much.
Mainly priests, but some Driuds and shamans were telling them they were noobs L2P there is noting wrong with healing.
Now we have this post saying Palys are the only ones capable.......O.o Someone having a hard time? just throw stones at the pallies, this mentality is getting old.
I will find out myself i guess.
I do know that I have seen little to no Marking or CC in any of the 4 normals I have done as DPS, except the initail guild Blackrock which i Healed.
Im sure this all relies completely on the group. If every group marked CC'd and focus fired, no one would be having issues, will it be hard? maybe, but it probably should be too, so we arent all bored in a months time.
Theoretically, it's possible to heal as a priest (and I'm assuming druid) without going oom, but it depends on your group being smart. The tank needs to mark a skull, so the group can burn it down fast. That reduces the tank's damage taken by at least 20 percent most pulls. The dps needs to be careful not to pull aggro and know how to dump it if they do. If people use interrupts, all the better.
I've found healing the same dungeon to vary from easy to impossible, depending on the group. But I'm still not going to heal anymore, because I don't want to be put in the position of arguing with people in a random dungeon. Some of those people are so rude and boneheaded, nothing I say will make any difference, and I'll just wind up getting upset.
The days of chain pulling and aoe fests are over, but a lot of people aren't getting the message.
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