The instance was hard, but we went slow. There wasn't much we could do for CC, no priest or hunter, but we pulled things slowly, the DPS didn't grab aggro, people interrupted things and everyone stayed out of the fire. It was brutal, grueling, and glorious.
Isn't it just fantastic when this happens? Your group jelled and worked together to claw your way through that dungeon. There is NOTHING more satisfying in this game than EARNING your victory through dedication and team work. NOTHING.
I did my first Heroic Grim Batol run the other day and the first group I landed with wiped consistently on the first boss. They could not get past him, period. They all dropped group and I queued up again. 2nd group I landed with got to the first boss and we died twice. Third time - we nailed it and down he went - very satisfying. Those awful trash packs suddenly weren't so hard anymore.
2nd boss got pulled accidentally and we wiped. 3rd and 4th time we wiped; it was our 5th attempt where everything jelled and we nailed the victory. I was on my toes the ENTIRE time - popping every damn spell in my book, using every tool, every trick, everything I could possibly do. It was EXHILARATING.
The trash was even easier after that boss. That awful, awful Grim Batol trash - we walked straight through it after those bosses!
Then 3rd boss. This guy mopped the floor with us the first 3 times, I mean, no contest. I was starting to feel frustrated and wiped out, but our 4th attempt just went like clockwork - adds were killed right away, kited and no one ever got hit by explosion. No one was hit by breath attack, everyone stayed out of the fire - we hit what I like to call the 'sweet spot.' It's that awesome, awesome few minutes in this game that are rarely attained when you and your team are just working like a well-oiled machine and you can FEEL your victory approaching. That is a wonderful feeling and I hope everyone has experienced that at least once in this game.
3rd boss down - the trash? It was a relief to hit the trash after that. The trash was taking a break. Whew... trash? Thank jebus!
Final boss - only took 2 tries. (That guy's a pushover anyway.)
If this is the new healing model, I wholeheartedly welcome it. If this is the way bosses and encounters are going to be from now on, I hope it never goes away because gaming this satisfying is very hard to find. What an awesome, awesome run and THE most fun I've had in WoW in a very very long time.
You guys wanna go back to the old heroics where the most challenging thing was not falling asleep? BOOORINNNG. Blizz is right - making choices and being rewarded for making the right choice is fantastic. Yes, it is awful when your group is making the wrong choice, and you pay for that too; for the most part, though - I wish every group experience I had in game was like that Grim Batol run. Everyone doing whatever they could to help out the team and pull out the win.