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Heroics... don't seem to be all that hard. I guess it's hardest on healers and tanks than anyone, so I don't have much room to talk about it, but the PUGs I've been in make it seem much harder than it is. Not to mention their impatience. These things, you have to approach as actual boss encounters sometimes, and not just "grab 'n go" encounters. I'm happy that they're not easy, and that trash isn't just AoE everything -> win (in fact, I fell asleep all throughout the old instances where people did that, when I was healing on Hakawne... it was so boring).
For the first time, I had fun. Last night. Somehow. I mean, it was with Zandara, so I have NO idea how it was fun, but nonetheless, we went through the instance, learned mechanics (if you jump just before Crystalspawn Giants finish casting Quake in Stonecore, you take no AoE damage). The other groups? Tank says, "OH GOD YOU WIPED US ON THE FIRST GROUP -disband-" ...orrr the tank just sucked and didn't bother with CC and aggro management.
What've your experiences been so far?
Someone told me to leave a Heroic Grim Batol because my gear sucks. They couldn't boot me, so I stayed. Everyone but one person left out of spite, we requeued to complete the dungeon, beat a bunch of bosses, then the guy who initially didn't leave was falling asleep at the keyboard. So he did after all. Then the replacement from queue screwed it up all to hell, we wiped a lot, then everyone disbanded in impatience. (What the hell's with impatience these days anyway?)
Maybe some warriors, or people with warrior knowledge can give me advice: This same group that told me to leave also accused me of putting my weapons in the wrong place. Are my weapons in the wrong place? I don't believe they are, since I believe the weapon speed trumps weapon damage at this point (DPS lowered from rage gen drop), assuming there's no HUGE significant difference in damage. Although, I don't recall the weapon speed contribution to damage dealt.
Granted, my gear really kinda' does suck, except that the 2pc from ICC seems to keep my stats and damage higher than if I were to replace it with a bunch of quest blues. I seem to hold my own in instances (seem to). I've been above others on the total functional output and successfully completed instances (for PUGs, anyway - I'd have to ask guildies for approval in their runs).