Topic Stop. Really think if this role is for you.
Edited by Darlium on 12/14/10 11:39 AM (PST)
[That sounds great up on your high horse of passive aggressive "I'm awesome and you're not" but down here in the muck...it isn't so cut and dry.
No one is going to argue that instances, whether regular or heroic, are much more difficult to heal. It also doesn't help that many players, healers and tanks included, are still in a Wrath state of mind which makes learning mechanics all the more difficult.
A random queue for heroics is no longer where you go when you have a little bit of downtime. All of a sudden healing requires a great deal of thought, both in and out of combat.
So ask yourself. Do I want to do this? It's not a sign of weakness to say no. It's not a sign of strength to say yes. It's just a personal preference. Can I be the outlet for the hatred and anger that is occurring as a result of the increased difficulty? Do I want to really spend the time to theorycraft all these changes about my character and understand that, at times, I'm going to lose a dps, or the tank is going to die?
Healing isn't for everyone. Neither is tanking, nor dps-ing.
At least we know you're paying attention.
Look, I'd rather not heal. Even in Wrath, I preferred not to heal. I'd rather be on my lock. But the problem is that I'm good at healing. (I'm also fairly decent at dps, don't get me wrong, but so are 198821374305 other people). So when I heal for my guild, we clear raid content. We all like clearing raid content. I like my guildies. So I heal.
All I ask is for healing not to be so godawful miserably tedious and frustrating that I want to claw my own eyes out after doing it for 3 hours. There are some things about healing that I can actually find fun, even in the current model - the "zing zing zing" of a happily bouncing PoM, the flood of green numbers on my screen as I have 5 people standing in HW:S with 2 Renews and a glyphed PoH and my mastery ticking, the beautiful graphical effects of Divine Aegis when it lands on someone with other spell effects, the sheer awesome of saving the day with Penance. I want to spend more time appreciating those things and less time (preferably no time) cursing at Heal. Please.
Here's the thing, people are upset because we enjoyed healing in Wrath. Once you got over geared it was a general spam fest, but people seem to forget that those first heroics in Wrath when you didn't have full blues yet weren't a walk in the park. They weren't nearly as hard as these instances, but still, you had to conserve mana, you had to choose when to cast. The problem with the WotLK healing stemmed from people being over geared.
So here's why Blizzard's fix is inadequate. They changed the model but everyone lost all the gear as well. So instead of going back to the state where everything is moderately difficult, it is now close to impossible to get a heroic done without a full guild run.
I liked healing in WotLK. I was really good at it before I had gear and yes, once I got the gear it was boring. I came into this game expecting to be the main healer for my guild again and once I started to try it out, I was sorely disappointed. They changed resto shaman so much that it's not the class I used to like. I liked chain heal, its why I made a shaman over anything else. Now chain heal is practically worthless since it heals for as much as our small, efficient heal but costs twice the mana. I basically have the same spells as the other classes but without any flare. There's pretty much no reason to be a shaman healer except for the fact that we get hex, so we at least know we can CC something and not rely on retarded DPS.
I stopped complaining about the issue and just went Enhancement and I love it. But I'm still bitter that I was forced to change because of bad game design. I'm a casual player. I don't want to apply to a guild and form serious mode heroics. I want the old model back where you could be a casual player and still experience the content.
Edited by Darlium on 12/14/10 2:10 PM (PST)
I want the old model back where you could be a casual player and still experience the content.
I think you make the absolutely best point of anyone who's commented. A point that I forgot and was thus sorely missing from my argument. My point still stands to hardcore players, but casual players have indeed been put into a predicament.
Regular versions of instances are a great way to see 5 man content, but getting geared for raids means grinding heroics. And if a casual player, such as yourself, finds himself/herself unable to grind heroics without dedicating to a hardcore guild then upper-tier PvE content lies, sadly, beyond your reach.
For all the things people didn't like about it, Wrath did one thing undeniably well in that it allowed as many people as possible to see the Lich King. I, as a more hardcore player, am happy with the changes, but I can't help but worry that there will be a lot of people who never get to experience the Deathwing fight. And THAT does indeed fall into the realm of bad game design.
I wish you could get geared to do the regular version of a raid from regular instances, and have the heroic version be the punishingly difficult raid that people like me will enjoy. Perhaps one day.
People need to chill a bit. It's been a week. People don't know how to cc . . . but they will have to learn.
The wow player base (including myself) is like the fat lazy kid in the first week of training. He !*@#*es because everything is hard, everything seems impossible. It's so overwhelming at the time that it seems like the end of the world.
We're all totally out of shape. Change is hard, particularly when it's demanding after a long period of facerolling.
Everyone just chill a bit. Bliz will balance healers better (yes, several of them need some help). We will get better gear and that will also make things easier. Players will learn to pug better. We'll also learn to do more guild runs.
Just take a deep breath, and try to have some fun while we make some major adjustments.